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JesLet40
2 years agoSeasoned Ace
For me it's the story that takes me somewhere. When Alice suddenly had a crush on a girl in the early 1900s I let that guide my gameplay based on society at the time. When Frank got a fame quirk of "Juice Enthusiast" I played the consequences of him being an alcoholic (and later on bootlegger as prohibition started). I pretty much try to follow my game where it takes me but interpret it so that there is drama. I will have so much fun playing the depression (my sims, less so most likely). :D
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