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- I'm only semi interested for the pollution and new world. Everything else is meh.
- This shows results, but won't let me vote. Not sure why all the other polls on here do. Decided to put something down just to see what it would show. I didn't think that I had voted, but maybe I did a few days ago.
Guess I voted other. :) Probably, the rag to riches might be interesting to me. The vertical gardens are something that has me very interested. - Polluter. :p
I'll probably try everything and with different projects for each neighbourhood. - All but most safe the world!
"Simmingal;c-17517411" wrote:
If i ever get this pack first thing i would do is try and create extremely polluted/trashed dark alleys of horror >:)
full of poor sims and evil sims and all sorts of problematic things
That's what I had in mind, too! :D- MVWdeZTRising HotshotSince I'm playing 10 different families, I've got 10 different groups of N.A.P.s in effect, and they haven't even reached the full complement of 4 yet. While my Sims occasionally get to vote one in, because I'm playing rotationally, it's often the neighbors (i.e., the RNG) that decides.
Rags to Riches looks good, but watch out for the freegan trait. It helps you get more valuable things from the dumpster, and my poor teenager picked up a Schmapple refrigerator worth 14,000 simoleons on her second day. All I wanted was enough money to buy a dew collector so she could have a decent shower, lol. - All of the above?
- ck213Seasoned ScoutI will be using all of them, but this pack has me thinking more about Rags To Riches game play.
I played a Rags sim in TS3 and had a fun time having her dumpster dive and working her way up through various career types.
My economical descriptor should have been saving/making money.
Because the second value for this pack is what it will add to some of my sims shops with the furniture and candle making.
I will also like so see what kind of junk/scrapyard business I can make. Influencing the NAPs will also be great for my money saving/making sims because they can get NAPs that will raise the pay in their professions.
My sims stay in Evergreen harbor will most likely be temporary.
So I might not be into evolving the neighborhood much. On the contrary, the dirtier, the better, and a nice contrast for when they finally move out. Unless, the ecological state of the neighborhood can raise or lower the value of their house, I would then certainly work to make the neighborhood better, so they can increase the value of their house before they sell. If not, I could always cheat them money for their hard work. "nerdfashion;c-17519413" wrote:
I don't understand why people say "it's so easy to be rich in this game!" because I always have a really hard time with it. Also, most of the stuff that falls under this category is the stuff that ties in really well with Off-The-Grid.
i think it honestly depends on house/lot and family if it is easy or not
mostly i find it easy but keeping vlad wealthy without moving him out.. tricky- SEREFRASSeasoned VeteranI just got the game the other day. I'm still learning it & making sure the pollution is turned off in all my worlds.
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