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- I do not think you can have them back if they are already replaced. Theoretically you can equip special NPC roles with cheat "traits.equip_trait" if you know the proper traits namesand original sims are still in your world.
Also there's a new fix from Simvasion for this issue - here, but it'll only work for the new save. - DiscipleOfDuatSeasoned Vanguard
"Harukotyan;c-18165023" wrote:
I do not think you can have them back if they are already replaced. Theoretically you can equip special NPC roles with cheat "traits.equip_trait" if you know the proper traits namesand original sims are still in your world.
Also there's a new fix from Simvasion for this issue - here, but it'll only work for the new save.
Oh that's perfect! I have no issue using my back up - I'm only orienting atm, just to see what's what after the flurry of bugs. I think it'll work - if not, I'll have to wait and cross my fingers. Many thanks!
Edit: Nope! It's too late for me. ;_;
And I have 2 roaming Agatha's as well. - The bug means that the game can't use the existing sims. The mod lets the game use them again. But you have to delete any impostors that may have generated before you started using the mod yourself. They should all be visible in Manage Households.
- yeah its annoying mine been wrong sims for a while
I wish they'd give us tools to assign them back to their rightful roles - DiscipleOfDuatSeasoned Vanguard
"Simmingal;c-18165152" wrote:
yeah its annoying mine been wrong sims for a while
I wish they'd give us tools to assign them back to their rightful roles
Yes please! - SheriSimSeasoned HotshotI am assuming that you know if you play Sarah’s household that they will no longer be pub owners.
- SimsBarbieNew Spectator
@Ciralinde this happened to me after installing HSY, or was it the patch, not sure. I sent my sim to buy groceries from Kim, and it was a totally different sim. And their were 2 Agatha C's walking around. But after I reloaded the game the original owners was there. I hope it stays that way. "Ciralinde;c-18165140" wrote:
It appears this mod doesn't work for pre-existing saves, sadly. I booted up a save from a month ago, just to be certain.
On top of that, it also doesn't work for me on brand new saves. I only have one mod - the rocket building fix (by you! Thank you!) - I took that one out. Also removed cache files, even removed the entirety of the saves folder.
But to no avail.
If it doesn’t work for you in both old and new saves, then it sounds like you have mods disabled in the game options. They get auto- disabled during major game updates.
It definitely works in pre-existing saves, because I only play one save that I started in 2017 and haven’t created any others. Since the hot fix I’ve tested without the mod and the villagers were replaced. Then I reloaded with the mod and the originals were maintained.- telemwillSeasoned AceBack before the patch this was happening to me in Moonwood Mill. Wolfgang was not the librarian, although he was still labeled as such when I ran into him in game, and, likewise, Celeste was not the bartender.
I finally just moved Wolfgang in with the Moonwood Collective since he was never in the library anyway. Still hoping Celeste shows up in the bar. - DiscipleOfDuatSeasoned Vanguard
"simvasion;c-18166163" wrote:
If it doesn’t work for you in both old and new saves, then it sounds like you have mods disabled in the game options. They get auto- disabled during major game updates.
It definitely works in pre-existing saves, because I only play one save that I started in 2017 and haven’t created any others. Since the hot fix I’ve tested without the mod and the villagers were replaced. Then I reloaded with the mod and the originals were maintained.
I am necro'ing this thread for a moment to say you are totally right! It does work and thank you so very much! Sorry that it took awhile, real life caught up with me and I didn't have the time to look into it.
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