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9 years ago
"Simfan923;14799903" wrote:
Wasn't it said prior to launch that death would be a lot harder to achieve for our sims? Like the percentages were lowered because death was more common in the past?
Yeah, I saw some tweets about just before or right around release where they talked about a lot of major life events being designed in a way so that the player had more control over them. Some people were concerned, for instance, that the emotional deaths would be too easy and they stated that you would have warnings beforehand so you could prevent them. They also said no meteors or pretty much any other random deaths like before but I'm not clear on how on board the devs were with that since one or two mentioned they hope to bring something like that back eventually because they really liked them.
Unfortunately, I think they went overboard. Having random negative things happen adds a couple of elements of gameplay that are missing and helps balance out the Disnified game they've developed.
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