Forum Discussion
3 years ago
I think that interpreting t for teen rating, which is supposed to be able to include moderate blood, violence, and sex, as something more like e for everyone starting in sims4 was due to trying to appease what I think of as the Horrified Crumplebottoms of the world, whose tagine is "Think of the Children!!!) even when something says right on the label it's not for children.
There was never anything about the fully dressed cake dancers that anyone could reasonably say kids couldn't see.
I think it's a defensive posture stemming from some kind of collision between hyper-offendedness, and Moral Panic, vying with each other to see who can get the most things banned.
Aside from that, sims 4 went off the deep end in prioritizing style over substance, and focused too much on that segment of players most poised to appreciate that: those who couldn't care less about gameplay, don't want surprises or challenges or bad things ever to happen, and pretty much just want to make pretty dolls and decorate interiors, whether they are playable or not.
This is a valid hobby, of course, but not a game so much as an arts and crafts activity.
People saying sims1 was childish in nature weren't in the same room with a bunch if college students, who found it fascinating and not because they wanted to just make nice dollhouses, but for the unpredictable hijinks, the scary sound effects and bad things that could happen, the absurd or funny things, and the adult snark.
No, they weren't playing it for q bloodbath game, there were other options for that, but for the novelty, mystery, and intrigue of this new concept with so many layers to discover, and weird things that could happen.
There was never anything about the fully dressed cake dancers that anyone could reasonably say kids couldn't see.
I think it's a defensive posture stemming from some kind of collision between hyper-offendedness, and Moral Panic, vying with each other to see who can get the most things banned.
Aside from that, sims 4 went off the deep end in prioritizing style over substance, and focused too much on that segment of players most poised to appreciate that: those who couldn't care less about gameplay, don't want surprises or challenges or bad things ever to happen, and pretty much just want to make pretty dolls and decorate interiors, whether they are playable or not.
This is a valid hobby, of course, but not a game so much as an arts and crafts activity.
People saying sims1 was childish in nature weren't in the same room with a bunch if college students, who found it fascinating and not because they wanted to just make nice dollhouses, but for the unpredictable hijinks, the scary sound effects and bad things that could happen, the absurd or funny things, and the adult snark.
No, they weren't playing it for q bloodbath game, there were other options for that, but for the novelty, mystery, and intrigue of this new concept with so many layers to discover, and weird things that could happen.