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MidnightAura86
9 years agoSeasoned Ace
"Uzone27;15438435" wrote:"Candyd;15438422" wrote:
Not at all. Originally, you controlled everything, you could create as much misery for your sims as you wanted, you could be totally sadistic and it was part of the game's purpose, giving you this possibility. Now it's very different, the Sims has become a management game where extreme happiness is the purpose and other ways to play have become "deviant".
You could certainly interpret it that way, but I see no evidence for this in marketing or advertising.
To be fair, on the back of the very first Sims game the back of the box says:
From Will Wright, the creator of SimCity, comes a new strategy game that really hits close to home! Create an entire neighbourhood of Sims and then run or ruin their lives.
Help them pursue careers, make friends and find romance- or see what happens when you make a complete mess of things! Open - ended game play gives you the freedom to set your own goals and chart your sims destiny. It is your neighbourhood and they are your Sims. Whether they prosper or perish is up to you.
The official Maxis guides talked about interviews with the developers where they encouraged you to build a pool, remove the ladder to kill unwanted sims off, marrying a rich sim and then bumping him off. I have the guides here but I'm not keen enough to type out those parts! lol
The Sims 4 box just says:
Control the mind, body and heart of smarter sims with unique personalities full of emotions. Create their stories and play with life like never before in the sims 4.
So I think its very fair to say the marketing has changed drastically over the years.
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