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Cynna1065
8 years agoSeasoned Ace
OP, I don't want death exactly. The emotional deaths in TS4 are dead stupid, to be honest. However, what I want are genuine consequences. Sometimes, as in life, that leads to death.
The laundry set is an example of death done well:
If the washer is broken, best not try to fix it until your Sim mops up the water. If you can't be bothered cleaning up first, well then, stuff happens. Don't feel like cleaning out the lint trap for the dryer? Well then, stuff catches on fire. It's realistic and, from a storytelling standpoint, those things matter to me.
Right now, death is the only genuine consequence for anything in TS4. To my knowledge, Sims can't lose their job or their fortunes. Heck, unless something has changed (since I gave up using TS4's idea of game play and began using it as a photo studio), Sims can't even be demoted. Failing a chance card results in nothing more than a slap on the wrist.
For me, I guess that the possibility of death breaks up the monotony. Because nothing much else of note happens in TS4. Without my direct intervention and manipulation of events, every day is pretty much like any other.
The laundry set is an example of death done well:
If the washer is broken, best not try to fix it until your Sim mops up the water. If you can't be bothered cleaning up first, well then, stuff happens. Don't feel like cleaning out the lint trap for the dryer? Well then, stuff catches on fire. It's realistic and, from a storytelling standpoint, those things matter to me.
Right now, death is the only genuine consequence for anything in TS4. To my knowledge, Sims can't lose their job or their fortunes. Heck, unless something has changed (since I gave up using TS4's idea of game play and began using it as a photo studio), Sims can't even be demoted. Failing a chance card results in nothing more than a slap on the wrist.
For me, I guess that the possibility of death breaks up the monotony. Because nothing much else of note happens in TS4. Without my direct intervention and manipulation of events, every day is pretty much like any other.
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