Forum Discussion
5 years ago
"aiex;d-973261" wrote:
EA should look at games like Minecraft, Animal Crossing, and Stardew Valley. All of these games allow you to get the full experience in singleplayer, but also allow for multiplayer experiences as well. How awesome would it be if TS5 was like this?
Yeah. I don't have an issue with multiplayer so long as it's optional. It's just that a lot of people remember the SimCity 2013 fiasco and expect TS5 will be like that.
"Cinebar;c-17424735" wrote:
[Choosing who and when someone can enter your 'worlds' is not multiplayer. That is more like co-op. I think some (not you) don't understand the differences. I see here often some say but it would be fun to play with friends. Maybe for them but that would be a co-op setup and not an actual multiplayer game like WOW. A setup like co-op already exists in console versions of 2 and 3. How many are loving those still yet? Not many.
Distinction between co-op and multiplayer:
Quote:It is important to distinguish a cooperative or co-op game from a PvP(player vs. player or player vs. player). Both are multiplayer modes, but while in a PvP you compete against the other human players of the game, in a Co-Op you are collaborating with them, either to solve puzzles or problems or to end a common enemy controlled by the game itself .
Uhm, what? you do realise what that thing you quoted says, right? "Both are multiplayer modes". Co-op IS a form of multiplayer, and the quote you said even reinforces that. All multiplayer means is you're playing a game with multiple people.
Multiplayer =/= PvP. As someone who primarily played on PvE and roleplay servers, WoW isn't even necessarily PvP either, so weird example choice. Does this mean that non-PvP servers in WoW are not multiplayer by this logic? Since they are essentially co-op, as it's you and your friends or other players VS. the environment, beating NPC bosses in dungeons and raids. In WoW, at the end of the day, the core point of the game is to beat dungeon and raid bosses to get more gear. PvP is just a fun added thing for those who want to opt into it, and is by no means a necessary part of playing the game.
At the end of the day, WoW's dungeon, questing, raiding and general party play system no different to Stardew Valley at the very core of things, both are you and others interacting with the environment around you rather than competing with others directly.
It really comes across like you haven't played the games the OP mentioned, nor have you played WoW before. This is flat out the single worst take I've ever heard on my over a decade of using forums.
Edit: To add to the utter mind boggle this take left me in, PvP was initally so far from the point of WoW that you couldn't even get experience from it until I believe Cataclysm? Possibly Wrath of the Lich King? It was a good maybe at least 5 years into the games lifespan, either way. People PvP'd before then and an honor system existed, but you couldn't physically progress in the game with it, if you count levelling as progression.
Edit 2: After reading over this comment about 3 times, I think I finally understand what you're saying. You're talking about how co-op is not the same as massively multiplayer. Whilst that's true, this is not the only type of multiplayer and is in fact incredibly niche, and is typically a genre in and of itself. Even MMOs in themselves have instanced areas where you can strictly go in with just a few friends, and your example, WoW, now has server layering, which thins out the potential people you see even more.
Most online games are not massively multiplayer. Even things like League of Legends and Overwatch do not fit into this category as they create an instance of 10-12 players, albeit matchmaking can potentially place them with millions of others you don't interact with.
SimCity had server based multiplayer but not massively multiplayer, much like Minecraft, another example used. Each server only had a handful of people, and all were open. This isn't necessarily a bad thing, again, if it's optional, which it was not on launch, and if you could privatise servers so you could only play with your friends. This is how games like Diablo and Torchlight handle their multiplayer, and I couldn't imagine ANYONE calling them not multiplayer like you did with Minecraft, Stardew Valley and Animal Crossing.
Co-op is multiplayer though, hell, split-screen co-op is multiplayer, and that's just you and your buds hanging out on a couch. It could just be Animal Crossing-style multiplayer where you get to start up an online instance and friends join your game and you hang out, and vice versa.
We have absolutely no idea what EA mean by multiplayer yet, as it's so vague. All it means is to play with multiple people. People are making huge assumptions based on something we know nothing about yet.
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