Forum Discussion
8 years ago
CL is a blatant rip off. I got it for $18 with extremely low expectations, and I still feel like that $18 was too much for the pack.
1. The city is a sloppy mess. There is entirely too much decoration scattered everywhere, I truly can't tell if these people realize they are making a Sims game. Restricting "apartments" to one world was a terrible idea, and restricting apartments to the few that ship with the pack was another terrible idea. Since players literally can't do anything but redecorate apartments, there easily should have been double the amount per neighborhood. However, it's obvious looking as the mediocre quality of them that they did the bare minimum and had no interest going above and beyond.
2. Festivals reuse base game content. This is where the ripping off becomes super obvious, every single festival minus the flee market is ripped from the base game and sold as something new and fun. I swear these people would try to sell showering as something new and fun if they were given the opportunity. The lack of new content aside, festivals are structured by day and only available in the city world. Why? Because of Maxis inability to think outside of the box. The flee market is ripped from their first EP, so even that 'new festival' isn't all that new.
3. The clothes introduced are ugly. I've been saying this since before it released, the clothes are just bad. Colors, styles, you name it - they chose to focus on culture, which was a tacky idea especially since everything is Americanized.
4. I don't see the hype with the new careers. They aren't professions like GTW. They are pretty much regular careers with different style tasks. All of them pretty much sit your Sims in front of a computer, which again is nothing new nor is it anything spectacular.
5. Buy mode stuff is ok. It's about all I use from the pack, and there's not a whole lot of it. There's a few new objects, but overall there's not a whole lot there either. Some of the stuff they found time for boggles my mind when other areas are so forgotten. They couldn't make working elevators for any high rise building, but they had more than enough time for a video game console. I'm gonna go ahead and say they have priority issues over there, because video game consoles are not something that scream "city life"
City Living has since made me a much more skeptical player. I bought the Vamp GP because I like vampires and there's some cool options, but in the grander scheme of things I plan on holding off. City Living was in no way, shape, or form worth $40. I didn't even think it was work $18. If Maxis would allow ala carte purchase of stuff I wouldn't have bought it in the first place. In my opinion, city Living is the weakest EP to date. Not for lack of marketing though, for a lack of substance.
1. The city is a sloppy mess. There is entirely too much decoration scattered everywhere, I truly can't tell if these people realize they are making a Sims game. Restricting "apartments" to one world was a terrible idea, and restricting apartments to the few that ship with the pack was another terrible idea. Since players literally can't do anything but redecorate apartments, there easily should have been double the amount per neighborhood. However, it's obvious looking as the mediocre quality of them that they did the bare minimum and had no interest going above and beyond.
2. Festivals reuse base game content. This is where the ripping off becomes super obvious, every single festival minus the flee market is ripped from the base game and sold as something new and fun. I swear these people would try to sell showering as something new and fun if they were given the opportunity. The lack of new content aside, festivals are structured by day and only available in the city world. Why? Because of Maxis inability to think outside of the box. The flee market is ripped from their first EP, so even that 'new festival' isn't all that new.
3. The clothes introduced are ugly. I've been saying this since before it released, the clothes are just bad. Colors, styles, you name it - they chose to focus on culture, which was a tacky idea especially since everything is Americanized.
4. I don't see the hype with the new careers. They aren't professions like GTW. They are pretty much regular careers with different style tasks. All of them pretty much sit your Sims in front of a computer, which again is nothing new nor is it anything spectacular.
5. Buy mode stuff is ok. It's about all I use from the pack, and there's not a whole lot of it. There's a few new objects, but overall there's not a whole lot there either. Some of the stuff they found time for boggles my mind when other areas are so forgotten. They couldn't make working elevators for any high rise building, but they had more than enough time for a video game console. I'm gonna go ahead and say they have priority issues over there, because video game consoles are not something that scream "city life"
City Living has since made me a much more skeptical player. I bought the Vamp GP because I like vampires and there's some cool options, but in the grander scheme of things I plan on holding off. City Living was in no way, shape, or form worth $40. I didn't even think it was work $18. If Maxis would allow ala carte purchase of stuff I wouldn't have bought it in the first place. In my opinion, city Living is the weakest EP to date. Not for lack of marketing though, for a lack of substance.
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