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6 years ago
The problem is they didn't think about anything. The more the Sim autonomously does these things they get a better mischievous skills set. So, if that is how they wanted it to work (never mind the Sim was good) then why haven't they turned evil...? See, traits are just a sticky note that doesn't mean anything. Because we know as your heart gets full of mischief the darker you go...to pure evilness....eventually, but not in TS4, it's just a sticky note label that means nothing. There isn't even any follow up gameplay of when a good Sim went wrong and turned evil. Or any regret emotion or nothing. Point I'm making gameplay is shallow, because even if a good person does something wrong (for them) then they would try to atone somehow, or correct it, and or walk around with guilt. One way or another TS4 is way too shallow.
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