"randy2355;c-17960148" wrote:
I have found that the likes add to the "fun" motive for your sims...I had a sim that liked Jazz, and he was using the research archive machine (which does not have a fun rating)...the Jazz was playing, and he was not actively listening to it, but his fun motive was still rising, just because he was in the same room as the stereo.
Edit: I do see what you saying though, the likes and dislikes are kinda "meh"
This is true. I get the feeling that the current system might be sort of a place-holder for some future changes/additions. If so, it could make likes/dislikes more meaningful. If they don't overdo things (as they often do) and end up make them way too restrictive to make much sense, that is.