"inmyeye;c-17960792" wrote:
"Plumb0b_Claire;c-17960727" wrote:
To be fair the sims 4 was supposed to an online game (check the sims olympus), due to the disastrous debut of SimCity, the idea was scrapped and the devs had to hustle to make the game offline and single player. For that very reason I think this is why the base game is still lacking.
The base game lacks fundamental, complex and integrated coding. Therefore anything, and I feel it's fair to say this, that gets added as an update to the base game will fall short. It's harsh but needs to be said.
Likes and dislikes were added because the community asked for it, but that's just it, they added it. It's a clicking simulation game at this point. It's devoid of personality, complexity, reused animations again and again.
A team of devs needs to sit down and tackle the coding in this game.
Yeah, I think you hit the nail on the head. Never gonna happen. EA wouldn't make money off that.
It's not personal but I do not see how any player can say "likes and dislikes" work. I started a new game (as I mentioned in my OP) purposely to test this. My Sim Alessandro is an artist. He likes Painting, Cooking, and Pop music and some various dislikes. I then edited some of the original townies and gave them various "likes and dislikes." One of the base game townies I edited is Zoe Patel. On purpose I gave Zoe the complete opposites from my Sim. She dislikes painting, dislikes cooking, dislikes Pop music etc.
So my Sim Alessandro goes over to introduce himself to Zoe. I have him go through the routine chatting with her. What are your hobbies? What is your taste in music? Etc. The only indication of Zoe's likes or dislikes is the window that pops up telling me. Or I can look at her profile. In the meantime both Zoe and my Sim are totally happy. (What a surprise) They are still building friendship like usual. There is no indication from either Sim that anything has changed. If I let my Sim and Zoe continue to chat, in no time they will be good friends. No indication (in the game) of any actual "like or dislike." Zero effect on the Sims "behavior." So as far as I can see the only way for "likes and dislikes" to affect the gameplay would be my "imagination." Transferring my idea of what I want to happen to these Sims. I would still have to force something to happen between them or it will be the same as always. Happy Happy, Friend Friend. I guess if you play in a micromanage style you can do that and it is something. But if you want to let your Sims "run," they will keep making friends with everyone.
I don’t think likes and dislikes is an attraction system, hopefully they will add that later, that’s what I was mainly hoping for.
But, I did expect my sims to gravitate to things they liked, and stay away from things they don’t like. They need to tweak this.
I know some use the dislikes to make sims less happy, I rarely use dislikes especially on things like music, I will have some like some types of music, but not dislike it, unless it is a parent that maybe dislikes their teenagers music or, or vice versa.
I like that we can leave things neutral if we want to.
I still think they should add things like knitting, archeology, and physical game playing versus video game playing to the line up. I have a sim that gets bored of knitting, and it is a sim that is supposed to like it, but it’s not on the list to add ( unless they have changed it recently, I play rotationally ).