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8 years ago
"kremesch73;c-16095039" wrote:"Cinebar;c-16094934" wrote:
I would be more interrested in who of the developers (not producers) dictate what type of game we will play. RPG or sandbox? Who is the loudest (gets their way the most) voice in the room? I know SimsGuruDaniel felt it was cheating (he remarked something similar) when he decided Never Weary shouldn't mean always never weary..but sometimes...but I would have argued the points of 1. You shouldn't tweak a reward they (fans) are already using and liking. And 2. Then change the name to Hardly Ever Weary. It seemed to be a sticking point that in this game Sims who were never weary would be a form of cheating. Knowing many, many of these developers hold more experience in RPG games and MMOs and Mobile games, I would like to know who makes the decisions about gameplay?
Not the 3D modlers, the animators, the producers or even Lyndsay, head of The Sims game this time< I want to know who gets to make the decision of oh, yes, we shouldn't add an ignore button because that wouldn't be in the spirit of this game? And who decided doctor's career should have check list? And who gets to say how a game and it's consequences are actually decided or played? When we know all that and who has the most influence and is the squeakiest wheel, then we will know why TS4 is the way it is...they rule.
I kind of feel this game was made in the spirit of console stories. I e played them and find a striking resemblance to the story modes, which I've never been fond of for the sims games.
However, even once you completed story mode and unlocked everything you wanted, you were free to play open-ended (your eay) without being dictated to again. I never played sims 3 on console. So I don't know if it was different. But I honestly don't recall anyone complaining about open-ended gameplay.
I must have missed those ones.
That's another good point, why do things not stay with a household (unlocked career rewards) if the household member dies, or moves? I don't like the mindset of it's not sandbox...it's a console or RPG game...all that stuff stayed on my lots in TS2 if I killed off everyone or moved everyone out. I just don't understand their thinking and why I'm asking who has more influence and if we know their backgrounds (and we do for most) then it's easier to understand why they don't understand sandbox open-ended gameplay.
Sandbox-anyone on the lot could use my other Sim's stuff...they didn't need to be in that career, but in this game it's way too much like the RPG games I have played.
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