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8 years ago
"Cinebar;c-16094934" wrote:
I would be more interrested in who of the developers (not producers) dictate what type of game we will play. RPG or sandbox? Who is the loudest (gets their way the most) voice in the room? I know SimsGuruDaniel felt it was cheating (he remarked something similar) when he decided Never Weary shouldn't mean always never weary..but sometimes...but I would have argued the points of 1. You shouldn't tweak a reward they (fans) are already using and liking. And 2. Then change the name to Hardly Ever Weary. It seemed to be a sticking point that in this game Sims who were never weary would be a form of cheating. Knowing many, many of these developers hold more experience in RPG games and MMOs and Mobile games, I would like to know who makes the decisions about gameplay?
Not the 3D modlers, the animators, the producers or even Lyndsay, head of The Sims game this time< I want to know who gets to make the decision of oh, yes, we shouldn't add an ignore button because that wouldn't be in the spirit of this game? And who decided doctor's career should have check list? And who gets to say how a game and it's consequences are actually decided or played? When we know all that and who has the most influence and is the squeakiest wheel, then we will know why TS4 is the way it is...they rule.
I want to know who decided to give dates a checklist, and who decided to make the NPCs at romance festivals behave like philandering lunatics. Because I've got a checklist I'd like to send to them, and the first thing on it will be to get rid of the checklists and the lunatics.
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