"5782341b77vl;c-17495398" wrote:
Only IF they're done RIGHT - I'd like to have Werewolves! As long as they don't act like big pet dogs (like in Sims3)! I don't know of many werewolves that play fetch or let you scratch their belly! Make them ACT like werewolves and not dogs with clothes, PLEASE!
Werewolves should only act "doggy" if we want to play one as a goofy dork who likes to play fetch with themselves. Also, we definitely need to step up the aesthetics of werewolves in TS4. No Orcish under-bite or 1940's wolfman bull as the only options. I want tails, I want muzzles, I want pointy wolf ears, and if they can manage it, wolfish digitigrade feet too (but, I swear to GOD, if they do that pop the knee backward thing I will be so mad, because it is totally anatomically incorrect and it drives me BONKERS when they do that in a movie or a story!!). I also want to be able to have my werewolves develop their powers over time, learn to change to full wolf form, maybe even do partial transformations where they only grow their tails and/or ears out and such the like. There are so many different takes on werewolves in mythology, folklore, and modern media, and I want to do what I'm able to do with vampires and mix and match different elements of those with my werewolf sims to make something close to how werewolves work in my own books instead of having to settle for whatever watered-down, took it straight off of this movie or that T.V. show version of werewolves the devs thought was easiest or quickest to go with. And, yes, the werewolves pack had better come with rare steak (cooking), steak tartar (gourmet cooking...for our fancy lycans), and a wider selection of dog collar style chokers, because I want to make a cheeky werewolf who wears that kind of thing as a sort of silent "screw that" to keeping his true nature hidden from the world.
Vampires were released in 2017, werewolves should have been right after, but it's 2020 and they're still not here. They gave us the freaking fish before we got werewolves...Quit stalling.