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- SEREFRAS6 years agoLegendIs the real reason why they won't have open worlds in Sims 4 got to due with the fact that Sims 3 kept freezing up & that they still don't have the proper programming for Sims 4.
- LadyGray016 years agoSeasoned Ace
"Marnetti;c-17229942" wrote:
"Silver_Ghost925;c-17229932" wrote:
I think the reason why drivable cars aren't practical is the lack of open world. You have to go through a loading screen just to visit your neighbor. Cars are pretty much useless because of that. I also think it is a shame they aren't a feature, but I don't see how they can be added to the game as it is.
There were cars in the Sims 2 though, and those were the best cars the Sims series had.
There were, but when your Sim arrived, there was a place to park the car. No such place exists in any of the neighborhoods in Sims 4, so the car would have to go into your personal inventory. (Heck, a lot of residential lots don't have a place to park.) And having it only work as far as leaving your own lot really would make it pointless. They were almost pointless in Sims 2, and your Sims could/would happily walk anywhere.
I could only see a few ways for cars to be implemented in any fashion.
1. Purely decorative and non -fuctional decorations you can use in your driveway to make the house look "complete." This could even include a buildable car.
2. In a new neighborhood specifically designed with cars in mind, that includes parking spaces. Or has a train or subway you can take all over the neighborhood.
3. A lot where your Sim can go race cars.
I dislike teleporting everywhere, it's weird. And I miss that "normal" aspect of play you get from having cars. But I just don't see it happening. It's obvious they didn't intend to have them. - LadyGray016 years agoSeasoned Ace
"dfstone;c-17230234" wrote:
I'd even take a bike. I loved that in Sims 3, riding bicycles everywhere.
I could see bikes being easier to implement. They would just wheel around wherever Sims normally walked. I don't know how easy that would be to code in, but it seems easier than cars."simskeleton;c-17230379" wrote:
I really hope it gets implemented, even with Sims 2 type animations. At least watching them drive down the road in Sims 2 was cool! Since sims 4 you can go jogging and see your sim running around the neighborhood, why not have a "take a spin" action like that? For going to different lots, they can at least drive down the driveway and down the road a little until it goes to the loading screen like in sims 2 and once they get to the destination, they can drive a little up to the location once it loads. If they don't have roads, they can put the car in there inventory (like boats in the sims 4 when they don't have a beach lot in Sulani). They can take the car out of the inventory when they get to a road where they can drive.
This brings to mind the issue in Sims 3 where they would jet ski or take their scooter a way, then it would go into their inventory and they'd walk a bit, then they'd jump back on the jet ski or scooter and go a little further. Annoying as plum. And given the Sims issue in 4 with not being able to walk and use an umbrella without stopping constantly... I don't see this being an issue they'd avoid in Sims 4. - Lonewolf10446 years agoSeasoned Ace
"SERVERFRA;c-17230392" wrote:
Is the real reason why they won't have open worlds in Sims 4 got to due with the fact that Sims 3 kept freezing up & that they still don't have the proper programming for Sims 4.
Nobody knows why and if anything even if it was, EA/Maxis never tweaked the game as they should have and they are not tweaking Sims 4 as there are many bugs in the game that has yet to be addressed. "Logisitcs;c-17229201" wrote:
Cars (gas powered ones) cause damage to the environment so this woke dev team wont include them. Course they can’t think past their own nose to know bikes could be a simple inclusion and even scooters.
This is a game not real life. I hope that isn't the reason cars haven't been added.- Pegasyms6 years agoSeasoned AceI think they will happen, the big question is when. Cars should work similarly in Sims 4 as they did in Sims 2, although I don't know how they will handle those lots that aren't even attached to any roads or have no space at all for driveways. Will they redo the worlds? I'm curious to see how they implement them.
- lasydaisy11226 years agoNew TravelerI also would like school buses in addition to cars etc in Sims 4.
- ChadSims26 years agoSeasoned Rookie
"lisamwitt;c-17230416" wrote:
"Marnetti;c-17229942" wrote:
"Silver_Ghost925;c-17229932" wrote:
I think the reason why drivable cars aren't practical is the lack of open world. You have to go through a loading screen just to visit your neighbor. Cars are pretty much useless because of that. I also think it is a shame they aren't a feature, but I don't see how they can be added to the game as it is.
There were cars in the Sims 2 though, and those were the best cars the Sims series had.
There were, but when your Sim arrived, there was a place to park the car. No such place exists in any of the neighborhoods in Sims 4, so the car would have to go into your personal inventory. (Heck, a lot of residential lots don't have a place to park.) And having it only work as far as leaving your own lot really would make it pointless. They were almost pointless in Sims 2, and your Sims could/would happily walk anywhere.
I could only see a few ways for cars to be implemented in any fashion.
1. Purely decorative and non -fuctional decorations you can use in your driveway to make the house look "complete." This could even include a buildable car.
2. In a new neighborhood specifically designed with cars in mind, that includes parking spaces. Or has a train or subway you can take all over the neighborhood.
3. A lot where your Sim can go race cars.
I dislike teleporting everywhere, it's weird. And I miss that "normal" aspect of play you get from having cars. But I just don't see it happening. It's obvious they didn't intend to have them.
They did plan on having cars they were just one of the features cut from base game toddlers being another... Here's one of @SimGuruGrant interviews from 2013 SimGuruGrant: Sims will definitely be able to own and have cars! As far as how they will function, I cannot comment on that yet. I do know that opening doors, like in The Sims 2, would require a lot from our animations team, so this may or may not happen. - Doubtful.
"cheescaeks;c-17234223" wrote:
"catloverplayer;c-17230966" wrote:
"Logisitcs;c-17229201" wrote:
Cars (gas powered ones) cause damage to the environment so this woke dev team wont include them. Course they can’t think past their own nose to know bikes could be a simple inclusion and even scooters.
This is a game not real life. I hope that isn't the reason cars haven't been added.
it isnt. this person is probably upset that the dev team are adding in more diversity and insulting their intelligence.
whole worlds have to be re-worked to support cars, thats why newer worlds look more car friendly (del sol valley, the driveways in realm of magic) while other ones don't cause they were created when cars weren't on their to-do list while developing the game. i think we're getting them, its just a matter of when they're able to retrofit older worlds to be accessible by vehicles. islands like in windenburg will have to have access points with boats (like how brindleton bay has boat docks). areas without road access like the city will probably have to be re-worked to be able to support sim transportation, so, its a large task. they know fans want it so we'll probably get it eventually, and the simgurus have never really flat out denied them ever happening like open world and create a style.
Its a very good point, maybe when they rework the world's for our Sims can swimg on lakes and river cars come to. Maybe in 20th anniversary?
Anyways one thing that I saw in a video of expect of universities in YouTube it's the retorn of bikes, I think possible, maybe they can behave like jetskis.
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