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5 years ago
"Elliandre;c-17389701" wrote:
@Scobre @OEII1001 Well, you two seem to get along smashingly well. In almost every topic I've opened about gaming, there you two are, making friends.
Just an observation.
;)
Thanks I think we are. Misunderstanding at first mostly on my part but I guess that is how all friendships start. It has been a tough week with my cat getting hurt and I have been trying to nurse her back to health. Family extends beyond just humans and I consider my cat like my daughter. Even my dog has been checking on her.
Also I wouldn't mind co-op option. My house would get griefed a lot in Minecraft and even with private servers ran into issues with griefing. Stardew Valley and Farm Together are some of the few games that co-op works well in the casual gaming genre. But there needs to be a limit for co-op for servers to remain stable. Biggest problem with MMO games is overpopulation and server lags. So friend only servers would be a safer option and keeping them under 100 would be easier to moderate. Either way, the amount of customer service Gurus will have to increase staff a lot and honestly from talking with developers who have worked in MMO games the return of investment never exceeds the cost except for the few games that entered the industry early like WOW and Runescape. Now they work for mobile games because return of investment are better and costs and expectations are lower than MMO computer games. MMO games have phased out more in past few years except for the known old ones. Majority of them get shutdown or not maintained.
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