Forum Discussion
45 Replies
- somewhsome5 years agoSeasoned AceMy worry is that every sim will become a People Person. It's almost impossible to have only three friends in the Sims 4! I have a mod that makes relationship gain slower, but still, my average sim has 5-10 friends. I don't want everyone to become an extravert.
Also if family counts too, it's just ridiculous... If you're friends with your three kids and your husband, you're suddenly a people person too? - logionX5 years agoLegendI worry that these lifestyles will trigger too soon, so because my sim goes out jogging once, she is energetic, and because she eats a hamburger once, she suddenly likes junk food. I hope I am wrong.
- CelesteBabyy5 years agoNot applicable
"logion;c-17712329" wrote:
I worry that these lifestyles will trigger too soon, so because my sim goes out jogging once, she is energetic, and because she eats a hamburger once, she suddenly likes junk food. I hope I am wrong.
From what I've heard there's a cap on how much lifestyle 'points' you can get in one day so it probably won't work that way. - VentusMatt5 years agoNot applicable
"Duvelina;c-17712380" wrote:
"logion;c-17712329" wrote:
I worry that these lifestyles will trigger too soon, so because my sim goes out jogging once, she is energetic, and because she eats a hamburger once, she suddenly likes junk food. I hope I am wrong.
From what I've heard there's a cap on how much lifestyle 'points' you can get in one day so it probably won't work that way.
To add on to this I heard that it actually can take a few days before the game let's you know you are even progressing toward a lifestyle and gaining them can take a few sim weeks. So it seems they are meant to be something to really work for and general sim autonomy won't just give. Lifestyles can also be lossed by doing the opposite of them as well as general decay from what I heard so even if you gain a lifestyle if your sim isn't doing things to maintain them they could lose them. - sparky19225 years agoNot applicable
"logion;c-17712329" wrote:
I worry that these lifestyles will trigger too soon, so because my sim goes out jogging once, she is energetic, and because she eats a hamburger once, she suddenly likes junk food. I hope I am wrong.
I hope you are wrong too but confess to thinking the same way..
@Duvelina & @VentusMatt
I also hope it's the way you have described as that should work better :) - babajayne5 years agoSeasoned AceI’m not really worried about getting stuck with a lifestyle too easily. It sounds like it takes repetitive actions over several days. I’m very curious how each lifestyle affects autonomy. I’d love to see that demonstrated in the game by whoever has early access. Has anyone seen it?
The only thing I’m slightly concerned about is how it works with rotational play: will sims’ lifestyles evolve while we are not playing them? I would like to see them expressed while I’m not playing them, but I don’t want to spend all this time away to come back and find my progress lost on them.
I’m excited to give them a chance. And if there are some I find annoying, it’s nice to know they can buy reward potions to remove them. I always have a ton of reward points. - justme225 years agoNot applicable
"babajayne;c-17712580" wrote:
I’m not really worried about getting stuck with a lifestyle too easily. It sounds like it takes repetitive actions over several days. I’m very curious how each lifestyle affects autonomy. I’d love to see that demonstrated in the game by whoever has early access. Has anyone seen it?
The only thing I’m slightly concerned about is how it works with rotational play: will sims’ lifestyles evolve while we are not playing them? I would like to see them expressed while I’m not playing them, but I don’t want to spend all this time away to come back and find my progress lost on them.
I’m excited to give them a chance. And if there are some I find annoying, it’s nice to know they can buy reward potions to remove them. I always have a ton of reward points.
It might be the case that they'll just stay in stasis while you're rotated away from that particular household. I haven't played rotationally in a while so I can't say for sure, but don't inactive played households sort of stay in stasis with aging, careers etc. unless you're using MCCC with certain settings? - crocobaura5 years agoLegend
"stilljustme2;c-17712676" wrote:
"babajayne;c-17712580" wrote:
I’m not really worried about getting stuck with a lifestyle too easily. It sounds like it takes repetitive actions over several days. I’m very curious how each lifestyle affects autonomy. I’d love to see that demonstrated in the game by whoever has early access. Has anyone seen it?
The only thing I’m slightly concerned about is how it works with rotational play: will sims’ lifestyles evolve while we are not playing them? I would like to see them expressed while I’m not playing them, but I don’t want to spend all this time away to come back and find my progress lost on them.
I’m excited to give them a chance. And if there are some I find annoying, it’s nice to know they can buy reward potions to remove them. I always have a ton of reward points.
It might be the case that they'll just stay in stasis while you're rotated away from that particular household. I haven't played rotationally in a while so I can't say for sure, but don't inactive played households sort of stay in stasis with aging, careers etc. unless you're using MCCC with certain settings?
They still do stuff that might add to the lifestyle point system. Things like social interactions, sports, coffee drinking, travel, might add points to that system because sims will show up in places and do stuff, but frankly I don't think that will impact too much as it will be quite random and not something they do regularly. - Babykittyjade5 years agoSeasoned AceLol @op no tech sims here. I modded out the phone interaction and no games or pcs allowed in my sims house. I just keep a laptop in one of their inventories when needed. ?
- syddie1015 years agoNew Traveler> @SPARKY1922 said:
> (Quote)
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> I hope you are wrong too but confess to thinking the same way..
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> @Duvelina & @VentusMatt
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> I also hope it's the way you have described as that should work better :)
From the preview that I saw, you can work towards only so many points in a day. So I'm thinking that if you eat junk multiple times a day everyday for a sim week, then it would FINALLY trigger you to having "Junk Food Fiend" lifestyle. I know in the past this was the problem, but I'm thinking the system will be more like the hidden chopstick and spice lover traits that got added a while back. Sims don't become experts in using the chopsticks or enjoy eating spicy food after 1 time. It takes a couple times.