Forum Discussion
5 years ago
"SilentKitty;c-17310930" wrote:"simfriend1968;c-17310093" wrote:
I loved the fall clothing for kids and toddlers; I plan to use the little boy's coat for both genders, though, (which luckily I can). Even though we knew about the stretchable columns already I think that it is an excellent and underrated feature (no doubt because the new EP has dominated all the attention): with them, we can now build better museums, colonial houses, and town halls. Best of all is the new stuff pack to be created by community voting. My absolute favourite theme is the Arts and Crafts one because it seems to have something for everyone: pottery and glassblowing for artistic-minded sims, knitting for elders and crafty types and edible food art for kids.
I am confused about one thing though, or maybe I just missed it: they listed five themes each with 5 gameplay options. Does that mean that, once a theme is picked, we will get all of those gameplay options? Or will we only get one? Will we have to choose between pottery and knitting for example? (If so, what a disappointment!) I hope not; I already wish we could have nearly all the options listed, including the ouija board and smoothie maker; if we have to narrow it down even further, that will be impossible.
Stuff-packs doesn't really do several items with cool gameplay. My guess is that after picking the themes you would have to rate each item and then see what you end up with. If I went with this theme I would personally like to see glassblowing but who knows what they would go with in the end. No way are we getting all these items with cool gameplay in one little stuffpack.
Yes, I read the blog description since I posted that question, and I think I understand how it works now. They want us to rank our preferred theme, and then within that theme, to pick our favourite type of gameplay. They didn't rule out doing more than one per pack, though, which makes sense if you think about the stuff packs we've already received. Kids room stuff had the Voidcritter game and the Puppet Theatre; Romantic garden had the playable fountain and the Wishing Well; Perfect Patio had the juice drinks tray, bird feeder and wind chimes.
So I think we could get 2 or 3 of the most popular gameplay items, but obviously not all five. For instance, if Arts and Crafts is the chosen theme, the gameplay could involve Pottery and Knitting, or (if we are lucky) Pottery, Knitting and Edible food art -- or whatever combination wins (Knitting and Cross-stitch, or Pottery and Glassblowing, or whatever).
I like most of the options for both the themes and the gameplay possibilities so much I will probably be okay with any number of final options, but I do worry that some people might get bitter if their chosen theme or gameplay isn't the one that is developed. At least this method has the advantage of maximizing buy-in from players, though. Hopefully most players will get their 2nd or 3rd choices if not their first.
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