Forum Discussion
5 years ago
So many people hate Strangerville for being linear or restricting... I just want to share my point of view for this GP.
I liked the concept of Strangetown from TS2 though I thought it was a bit disappointing. UFO crash site that you couldn't explore. Despite the mystery in text descriptions, it was just another peaceful town. Strangerville is like Strangetown with a REAL mystery, a reason which gives some sense to the Paranoid trait. No matter if the mystery can be resolved so fast (I don't even have to do it!), I just like the fact it exists. It adds some depth to the Sim-world. I prefer towns that have some "history", and in Strangerville history is reflected in the gameplay.
Some packs (EPs and GPs) add "general" features that almost everyone finds useful. But some are concentrated on more specific gameplay that not-everyone may like but someone will love! As for me, I prefer the second type of pack for being more original and interesting.
I liked the concept of Strangetown from TS2 though I thought it was a bit disappointing. UFO crash site that you couldn't explore. Despite the mystery in text descriptions, it was just another peaceful town. Strangerville is like Strangetown with a REAL mystery, a reason which gives some sense to the Paranoid trait. No matter if the mystery can be resolved so fast (I don't even have to do it!), I just like the fact it exists. It adds some depth to the Sim-world. I prefer towns that have some "history", and in Strangerville history is reflected in the gameplay.
Some packs (EPs and GPs) add "general" features that almost everyone finds useful. But some are concentrated on more specific gameplay that not-everyone may like but someone will love! As for me, I prefer the second type of pack for being more original and interesting.
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