Forum Discussion
- RouenSimsSeasoned TravelerI'd rather have a life stage between adult and elder.
- LolzarellaRising Scout
"Rouenpucelle;c-17346370" wrote:
I'd rather have a life stage between adult and elder.
There kind of is. I noticed recently that grown-up age brackets were a little misleading. Young Adult is really Adult and Adult is actually more like Middle Age and then you have Elder.
I'd like to add my vote for these to expand Elders though! I might add Zombies and Mummys in there too. ;)
Sage
Methuselah
Lich
Demilich
Eldritch God - I would prefer that they flesh out the toddlers, children, teens and elders.
- MovottiNew SpectatorTweens would make more sense, as we already have pre-teens (aka every age that is already in the game, prior to becoming a teen).
But I don't really see the need for additional short span age groups, I'd prefer additional ages from the middle, and on toward the end of a sims life. It currently feels like sims leap from 40 to 70, without becoming senior citizens first."PlayerSinger2010;c-17345471" wrote:
"SimAlexandria;c-17345445" wrote:
Yes, one of my most wanted thing... along with preschoolers haha
What in the world is a preschooler?
Technically, it's anyone who is under the age of school enrolment. A baby would classify as such, as would a toddler.
In some parts of the world, children as young as 4 are enrolled in school, in others, it's not required until they are 7 - Adding preteens would just take away content from children and toddlers because then the resources for CAS items would have to divided between toddlers, children, preteens and T-E. Children and toddlers are already neglected quite a lot. Also, adding a completely new life stage at this point in the game wouldn't make sense when we don't even have proper babies yet.
- atreya33Seasoned AceI think the current ages are pretty balanced, squeezing in another age between children and teens makes the growing up (toddler , cchild and teens) last to long compared to the grown-up ages (young adult, adult and elder). I don't know if there is enough difference between preteens and teens in gameplay. To be honest I don't know if there is even a term for preteens specifically in my language .
If we start splitting ages we might just as well split up the toddler age between young toddlers crawling, brabbling, learning touuse the potty and on the other side the older, more independent toddlers who can already walk and talk but still need to improve these skills. Or the elder lifestage between the just retired but very active people and the elder who need a lot of rest, walk with canes, help with daily activities,...
I can think of a few extra ages but is there really enough difference in gameplay? Or will they end up like young adults and adults with barely any difference? I don't think there is a reason to add more ages, especially when the current ones are already not getting the attention they need in new packs.
What I would like is a bit more difference between the existing teens and young adults. I liked the height difference and different cas clothing in previous games. In sims 4 teens are closer to young adults than in previous iterations so I feel that is part of the reason why some people like the idea of preteens.
Only positive aspect of having one height for teens and adults is teens being able to do a lot of things the adults can do because they require no separate animations. Imagine how teens would be treated in terms of new gameplay if they needed separate animations like children who are often neglected when new gameplay features are added. - BabykittyjadeRising ObserverI agree with the above. Because of the way sims 4 is I'm actually happy that teens are basically young adults, only because I love playing teens but if they needed their own clothes and interactions there wouldn't be much to do with them. Atleast now they don't feel neglected like kids and they have as many options as adults almost. I really like that.
I do wish they didn't look so old because most of the time they really cannot be distinguished from adults. But I found that with a lot of effort you can get younger looking teens. I did finally manage to get a 14ish looking sim. But finding teenish clothes can be a problem. Even when cc shopping they all look too "grown" in my opinion. I'm like no way my teen is allowed to wear that :D :D - LiELFSeasoned VeteranDefinitely not. It seems to me that not enough players in general are invested enough in the younger life stages to even warrant more gameplay dedicated to them on a regular basis. Adding another one will come off as more shallow, more neglected, and most likely will take away from development of the existing ones because it's new, and the budget will still be the same budget. Not only that, but in future game iterations, people will suddenly expect pre-teens to be a staple along with babies, toddlers, children and teens and the younger life stages will forever be stretched thin. It's overkill.
I think it's fair that the common complaint is that teens don't always feel like teens. Even though I personally like them older, I can see that it's hard to tell them apart from Young Adults and they really just mostly play like Young Adults with a few restrictions. To have created them to be even a little bit shorter would have gone a long way to appease the family and generational players. But wedging in another new life stage isn't going to correct it. Are we just going to pretend that teens don't exist after that?
Also, I feel I have to weigh in on the "gradual aging" preference. To be honest, I'm not even sure what this means or how it would play out. If we can't tell the difference with teens now, how are we going to distinguish age groups if it's gradual? Wouldn't this mess with timelines and calendars and seasons? What about people who want to skip certain stages because they don't like playing them, how do they choose the next age bracket? Are Sims going to have a gazillion birthdays? And what would a birthday mean anymore without a distinct change? And how are Sims going to be programmed properly with hugging and using objects, and what about CAS, how is that supposed to work if the height is constantly changing? Or are we just talking about more pop-up alerts to the player every time there's a slight change in appearance, behavior or skills? In a Sim's lifetime, that's an awful lot of pop-ups.
My god, it stresses me out just thinking about gradual aging in a Sims game, never mind trying to play around it. - Good Lord, no. We have enough lifestages. If everyone got their way and we have babies, bigger babies, smaller toddlers, toddlers, younger kids, kids, pre-teens, teens, YA, Adult, Almost elders, Elders.... Good grief, where does it end? By that point, our normal life span would take 200 sim days or it would be 2 days in each stage. Forget that mess. I like the stages and lengths we have now (though I do wish we could customize our own lengths). Having said that, I do wish they hadn't made teens basically YA's. They should be more distinctly teens.
- BabykittyjadeRising Observer
"LiELF;c-17346837" wrote:
Definitely not. It seems to me that not enough players in general are invested enough in the younger life stages to even warrant more gameplay dedicated to them on a regular basis. Adding another one will come off as more shallow, more neglected, and most likely will take away from development of the existing ones because it's new, and the budget will still be the same budget. Not only that, but in future game iterations, people will suddenly expect pre-teens to be a staple along with babies, toddlers, children and teens and the younger life stages will forever be stretched thin. It's overkill.
I think it's fair that the common complaint is that teens don't always feel like teens. Even though I personally like them older, I can see that it's hard to tell them apart from Young Adults and they really just mostly play like Young Adults with a few restrictions. To have created them to be even a little bit shorter would have gone a long way to appease the family and generational players. But wedging in another new life stage isn't going to correct it. Are we just going to pretend that teens don't exist after that?
Also, I feel I have to weigh in on the "gradual aging" preference. To be honest, I'm not even sure what this means or how it would play out. If we can't tell the difference with teens now, how are we going to distinguish age groups if it's gradual? Wouldn't this mess with timelines and calendars and seasons? What about people who want to skip certain stages because they don't like playing them, how do they choose the next age bracket? Are Sims going to have a gazillion birthdays? And what would a birthday mean anymore without a distinct change? And how are Sims going to be programmed properly with hugging and using objects, and what about CAS, how is that supposed to work if the height is constantly changing? Or are we just talking about more pop-up alerts to the player every time there's a slight change in appearance, behavior or skills? In a Sim's lifetime, that's an awful lot of pop-ups.
My god, it stresses me out just thinking about gradual aging in a Sims game, never mind trying to play around it.
That's probably how the devs feel when they read stuff like that ????
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