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6 years ago
"invisiblgirl;c-17410996" wrote:"JoAnne65;c-17410872" wrote:"Naus;c-17410807" wrote:
Only for roleplaying reasons. The way traits are coded in The Sims 4, they don't really make a difference in their personality. For traits to truly affect the game the way they do in TS3, they have to be accounted for in EVERY SINGLE PIECE OF CODE.
This what The Sims 3 does, every interaction and situation in-game has one or multiple checks for appropriate traits.
Something as simple as the "pillow fight" interaction checks if any of the Sims involved has the "Proper" trait before deciding whether the Sim is going to accept or reject the interaction:
https://i.imgur.com/m9chjvT.png
The crazy thing is that "Pillow Fight" is a Generations interaction, and Proper is a Supernatural trait. So they went back to this interaction and modified it to add this check and make the Proper trait more meaningful. There are countless of examples like this.
This is why personalities in The Sims 3 are so unique. Because they took the time to write the necessary code to make traits matter and the system was 100% designed around traits.
The Sims 4 in contrast is designed around EMOTIONS. The problem is that there are only 16 emotions, and most of the time Sims are either happy, angry, sad or tense. So you end up with Sims that are carbon copies of each other. Traits in The Sims 4 do absolutely nothing more than regulate the rate at which Sims gain certain skills, the default emotions, and maybe add one or two interactions. They don't even affect autonomy that much, as I tested myself here.
I don’t even think traits influence emotions in any way do they? Like, I could imagine a friendly person wouldn’t get angry so easily, but I believe there’s no difference in that respect. The emotion system is exactly the same for a sim with friendly traits as it is for a mean or an evil sim? Or is there some influence in that respect?
Actually, they do - 'loner' Sims get tense around crowds or meeting new people. 'Outdoors lover' Sims don't get tense during thunderstorms. Loner Sims are also more likely to get embarrassed. 'Family oriented' Sims get sad when they don't interact enough with family. Sometimes these emotions are overridden by emotions from other things, but not all the time.
That said, I would like traits to have more influence - a heavier weight in comparison to, say, a painting. That's a matter of tuning - there are some objects that specificially are meant to influence emotions, such as emotional paintings, and they should have a heftier weight when turned on. Random objects should have a very small influence in comparison to traits.
That’s indeed what I meant. It’s good at least there is some connection then. And yes, I agree with the rest.
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