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CAPTAIN_NXR7
4 years agoSeasoned Veteran
"charmed4life4;c-17820810" wrote:"CAPTAIN_NXR7;c-17819968" wrote:"charmed4life4;c-17819936" wrote:
Not to be "that person" but CC creators already made bunk beds possible so while I am excited for those who haven't gotten to try them out for me it just feels like just another thing EA was going to let go by the wayside until CC creators showed it was possible. Maybe with modders figure out how to get babies out of those bassinets then we'll get that update as well lol.
Although I appreciate that modders created functional bunkbeds for those who wanted them, personally I was never a fan of the CC because the animation didn’t seem to be properly implemented nor of a high standard.
Therefore I believe it’s great that bunkbeds will officially be a added to base game. Both for those on console who’s system doesn’t support cc, and those who appreciate content produced at a professional level. Better late than never.
Like I said I'm happy for those who don't use CC. My frustration comes from the fact that EA is making a total joke out of the community in refusing to do things or saying they "can't" be done then went CC creators do it all of a sudden EA wants to add it to the game. Also let's not act like EA has high standards with this game, if they did we wouldn't be having the bunk bed conversation 7 years after release nor would we always have a laundry list of consistent glitches within the game itself.
I’m not sure where you got the information about a company rep saying that bunkbeds can’t be done?
I doubt that any dev would say this when bunkbeds have clearly been around in previous installments and mobile games. Perhaps it wasn’t possible at a specific moment in time due to other priorities, plus the implementation may be more complex and therefore takes longer because of the way sims behave in TS 4 i.e. multitasking.
Also, bunkbeds were never a priority at the game’s launch, or even a few years into development. If they were added at launch folks would still be demanding other features such as toddlers and pools and pets and not blink once at the existence of bunkbeds. I strongly believe that right now the company is working their way through the list of most current popular demands and trying to tick all the boxes where possible, while also trying to come up with new, refreshing gameplay elements ensuring that this iteration is not an exact copy of the previous titles.
As for the pile of bugs, It being a life simulator, every new patch is bound to fix few old and introduce many new bugs as long as the game is still in development. I agree that it can be extremely frustrating and tiresome, especially when these old bugs are not being fixed right away and it takes modders to fix certain issues instead.
But it is also completely unavoidable since similar to the high demands for missing gameplay features, bug fixes have their own priority list. The greater the bug, the higher it is on that list, the longer it takes for the company to fix. Meanwhile some of the smaller bugs are not being replicated and repaired by said company, so a modder will often be quicker to offer a fix.
I’d say this is the downside of any complex life simulator to be produced in the future unless the engine that supports it is perfectly stable and made on a magical island by a wonderfully talented bunch of fairies.
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