Forum Discussion
7 years ago
1. Completely new personality system or major improvements of existing one:
- whims - repetitive and doesn't realy react to world;
- aspirations - milestones make it very boring :(
- moodlets - make it last longer, less happy and better react to the world (ex.: grieving);
- traits are fine (for me), maybe adding more whims based on traits will make it a little better;
2. Bug fixes. There are many old and realy annoying bugs and sometimes new patches can cause a new bugs :( Well, I'm especialy glad that clock was fixed and detective career in recent patches, still there is a lot of work to do. Work harder, team Sims :)
3. CAW.
Sorry for breaking thread rules:
4. Special place for ghosts (cemetery, afterlife themed secret lot, grim reaper's house, whatever) and as result no dead people in relationship panel by default.
I am sure it will come with patches eventualy.
5. Collectibles - simply more gems and cuts (I miss pink diamonds with it's crazy chance to find).
N. New UI :D
- whims - repetitive and doesn't realy react to world;
- aspirations - milestones make it very boring :(
- moodlets - make it last longer, less happy and better react to the world (ex.: grieving);
- traits are fine (for me), maybe adding more whims based on traits will make it a little better;
2. Bug fixes. There are many old and realy annoying bugs and sometimes new patches can cause a new bugs :( Well, I'm especialy glad that clock was fixed and detective career in recent patches, still there is a lot of work to do. Work harder, team Sims :)
3. CAW.
Sorry for breaking thread rules:
4. Special place for ghosts (cemetery, afterlife themed secret lot, grim reaper's house, whatever) and as result no dead people in relationship panel by default.
I am sure it will come with patches eventualy.
5. Collectibles - simply more gems and cuts (I miss pink diamonds with it's crazy chance to find).
N. New UI :D
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