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ZerbuTabek's avatar
ZerbuTabek
Rising Hotshot
9 years ago

.bt Request: World Objects (0x810A102D + possible other resources)

@SimGuruModSquad @SimGuruEugi

I'm working on a program for re-theming worlds and have successfully made it possible to edit textures, using the TerrainData .bt file that was posted previously.

For the next step, I want to make it possible to swap out objects in individual .world files with different ones. I know that the main set of objects is stored in the resource with the type 0x810A102D. I'll also need to know which other resources contain object data.

EDIT: Fixed mistake, I meant to say resource 0x810A102D, not 0x20D81496, whoops! (I know that 0x20D81496 doesn't contain the objects)

14 Replies

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  • ZerbuTabek's avatar
    ZerbuTabek
    Rising Hotshot
    9 years ago
    Yes, and also some of the plants, rocks and the world backdrop. I think the paths are defined somewhere else though, but I haven't investigated much yet.
  • The most important thing that I would like to do with such a tool is change out some of the fake houses. It's bad having fake georgian mansions stuck between the commercial concrete and glass buildings in the backdrop and the commercial concrete and glass buildings I want to build.
  • ZerbuTabek's avatar
    ZerbuTabek
    Rising Hotshot
    9 years ago
    I've figured out the other objects are stored in resource 0xFCB1A1E4 and I've made a .bt request in a new thread. I've also confirmed that resource 0x20D81496 contains a reference to a resource in the FullBuilds/DeltaBuilds that contains road data. I'm still struggling to find which resource contains water data.

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