WolvesCreek
6 years agoNew Spectator
A little confused about Nov patch mod breaking...or what it breaks.
So as I don't make mods myself, I'm a little confused as to what type of mods the november/python patch will break tomorrow.
I understand that it will break "script mods" which require you to "enable" in the Sims 4 settings and that it won't effect basic custom content items liking hair or clothing, furniture - correct?
What about non-script mods, like ok for example I have a mod that animates the grandfather clock. Will that be broken?
My favorite mod is no blue lighting overlay, which removes the blue tint the Sims 4 uses, its not a script mode though - but will this update break basic mods like that? All mods? Just not custom content?
Thats my question.
Actually one last one, lets say it breaks no blue lighting. How hard would it be for me to update it myself? Is it just a matter or running/updating it through a program and changing a few lines (i've done a lot stuff with S3Pe for example and made my own tattoos, so I can figure things out if their not too hard).
Could somebody please clarify for me pls. thx!
I understand that it will break "script mods" which require you to "enable" in the Sims 4 settings and that it won't effect basic custom content items liking hair or clothing, furniture - correct?
What about non-script mods, like ok for example I have a mod that animates the grandfather clock. Will that be broken?
My favorite mod is no blue lighting overlay, which removes the blue tint the Sims 4 uses, its not a script mode though - but will this update break basic mods like that? All mods? Just not custom content?
Thats my question.
Actually one last one, lets say it breaks no blue lighting. How hard would it be for me to update it myself? Is it just a matter or running/updating it through a program and changing a few lines (i've done a lot stuff with S3Pe for example and made my own tattoos, so I can figure things out if their not too hard).
Could somebody please clarify for me pls. thx!