Forum Discussion
7 years ago
"@LittlBowBub;c-16749137" wrote:
I'm liking all these :smile:
Superspeed: Could also have the opposite effects, if they haven't used their superspeed powers for a while they could get bored that things are moving too slowly.
Ooh, I like that concept. So negative effects from not using it enough.
I think that once they max out their power level it would make sense if there is no more randomness to when a weakness might strike. However, like with everybody, things like really low energy, hunger, an illness or lots of stress causes you to not function at your best. Even the most powerful superheros still suffer from some kind of weakness.
An exhausted, starving, sad superhero probably isn't in the best state of mind so it would make sense that whilst in that kind of situation a weakness might occur. :smile:
That makes sense to me.
(This is really interesting, if you don't mind sharing more 'behind the scenes' then i'd love to see. I'd like to get a better understanding of all the coding and 'modding things' involved and then hopefully one day understand it enough to have a go myself :smile:)
Absolutely. That's part of my aim here is to go behind the scenes. Here's another bts thing, is when I made the thing to see if ghost would work while technically not being a ghost. This is what the trait xml file looked like. There's also a data file that goes with it.
TEEN
ADULT
BABY
CHILD
TODDLER
ELDER
YOUNGADULT
False
0x30D8756E
0x38505CF6
2f7d0004:00000000:40e28a287edeb0c0
MINIMUM
0x3F492AF1
GHOST
Since it was just for testing, I didn't change any of the strings (display_name, trait_description). I made the trait_type GHOST because that's apparently what causes the game to give the sim the translucent appearance.
So as long as the invisibility superpower trait doesn't contain these the game won't register the sim as an actual ghost and will leave them alone?
Basically, as long as it's a custom ghost trait and isn't part of the built-in list of them, I think it'll be free of that stuff. I believe the only way I'd be wrong about that is if the list of ghost traits for stuff like culling is automatically generated somehow based on what traits have the trait_type GHOST. But I doubt that is the case, as it would probably be extra performance for the game to have to do that every time it loads.
When taking the appearance of the ghost and applying it to a sim, will they also change colour with moods or stay white/clear?
I haven't tested it yet, but I think they should change mood colors as normal.
I uploaded the ghost test package to simfileshare, so you can download it and play around with it yourself if you'd like and see if the color changes with moods:
http://www.simfileshare.net/download/790417/
You'll have to manually add the trait to a sim, using:
traits.equip_trait Triplis_Super_Invisible_Trait
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