Forum Discussion
5 years ago
"Cidira;c-17747130" wrote:
Yeah, I had not encountered that particular attitude there before and I'll definitely be making some changes as a result. If no one beats me to it (or makes a pretty GUI for it first), I may put some new directions together, since people are going to want to change which bin skin colors are in whether they binned them with an automated tool, downloaded a fixed file from the creator, binned them by hand but changed their mind, etc.
Sadly, my makeup slider experiment was not all that successful. None of the tools I tried would actually let me edit the slider values in any CAS Part resource, makeup or otherwise, and while cloning EA makeup that S4S showed RLE2 textures for did let me create working makeup that already had non-zero slider values in the package, I couldn't get the sliders to actually work on an RLE2 texture. But I did figure out that I could clone a GTW "blush" (the alien ones with unnatural colors, dots, etc.) with all four sliders turned on, edit the pointer for the LRLE texture to point to one of the more "normal" looking base game blushes that only has an opacity slider, and get a version of that blush that has all four sliders. (I'd have done an override, but not being able to edit the slider values makes that more difficult.) LRLE secrets now plz EA.
Something I don't think I've seen mentioned here, by the way, is that makeup default replacements are not (or at least not necessarily) broken if they were working prior to this patch. I have a default replacement for older base game lipstick by ss-sims (similar to the EA ones but with a better alpha) that still works except for the sliders, just like any other CC makeup. (Though I don't remember whether I had to run that specific file through the default fixer, since I always try to avoid having the wrench on defaults to distinguish them from true CC.)
Here's my instructions for using S4S to update skintones, which is the only way Mac users can do it - hopefully the Mac version works the same as the Windows version:
- Open the package in S4S My Projects
- Click on a skintone and make the following changes:
- - Version = 0000000B
- - U1: 1 = warm panel, 2 = neutral, 3 = cool, 4 = misc.
- - TanFlags = 3 (This is what was messing things up - this is actually a repeat count of the normal/tan/burn states and S4S does not update it correctly when modifying a pre IL skin.)
- - F1 = -0.05, F2 = 0.05, F3 = 0.005 (if you want a bigger slider range, decrease F1 and increase F2.)
- Repeat for all skintones.
I've added this to the Skin Converter upload post on MTS.
What you need to experiment with in the CASP is the F1 - F11 values, which you already know, and I see S4S won't let you change them. I can give you a copy of s4pe that will do it. s4pe is a big mess right now, not sure if a folder is corrupted or what, but I have a working copy with updated CASP and TONE wrappers. I'll contact you on MTS. So far my experiments have led only to confusion.