Forum Discussion
10 years ago
Maybe it would be possible to open the world (in principle). But the open world was removed for a reason which was to avoid the same instability as TS3 had and to avoid the long initial loading screen. The open world made it nearly impossible to have subhoods in TS3 and it gave problems with big worlds (which we haven't seen in TS4 yet anyway).
So I don't think that opening the world would be the main problem. The real problem would be to avoid the game start freezing and crashing 50 times a minute. That problem would probably become impossible to solve.
EA had a another choice which they could have made instead of removing the open world though: They could have chosen instead to have made TS4 a 64bit game which also required more RAM and a much better computer to run. But EA didn't want to do that because EA thinks that it would have prohibited many customers from buying the game.
I still think that EA went too far though to avoid the instability problems from TS3 because it should have been enough just to have loading screens when we are traveling between neighborhoods or worlds. The game would have worked fine even if EA had omitted the loading screens when we enter other houses in the same neighborhood because TS4 neighborhoods are not that big.
@halimali1980 It isn't just a question about making an open world well and you can't compare this game with other games where the players (almost) can't modify houses or build them. The characters in such games also usually can't be modified to the same degree as the characters in TS4. Even so the minimum requirements are most often higher than for TS4 too. So in such games making a well working open world isn't a problem at all ;)
So I don't think that opening the world would be the main problem. The real problem would be to avoid the game start freezing and crashing 50 times a minute. That problem would probably become impossible to solve.
EA had a another choice which they could have made instead of removing the open world though: They could have chosen instead to have made TS4 a 64bit game which also required more RAM and a much better computer to run. But EA didn't want to do that because EA thinks that it would have prohibited many customers from buying the game.
I still think that EA went too far though to avoid the instability problems from TS3 because it should have been enough just to have loading screens when we are traveling between neighborhoods or worlds. The game would have worked fine even if EA had omitted the loading screens when we enter other houses in the same neighborhood because TS4 neighborhoods are not that big.
@halimali1980 It isn't just a question about making an open world well and you can't compare this game with other games where the players (almost) can't modify houses or build them. The characters in such games also usually can't be modified to the same degree as the characters in TS4. Even so the minimum requirements are most often higher than for TS4 too. So in such games making a well working open world isn't a problem at all ;)
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