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xlucieee's avatar
7 years ago

Can someone read my last exception files?


2c239fee187ef7e9a5aeed19edesyncea.maxis.sims4.15.mac2018-05-06 17:01:42Local.Unknown.Unknown.1.42.30.1220-1.200.000.336.Releaseposture_graph.py:5174c239fee187ef7e9a5aeed19eException in Sim Timeline: Exception resuming Element (RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge; carry target: object_Food_BowlFork_Multi:0x02840771a5731b02 interaction: running Put_Away_Item:65333 on object_Food_BowlFork_Multi:0x02840771a5731b02 (guaranteed) final constraint: ConstraintSet(...) dest spec: {standExclusive@ANYTHING, carry, surface:any, sitOnGround@ANYTHING, carry, surface:any, sit@ANYTHING, carry, surface:any, steamRoom_sit@ANYTHING, carry, surface:any, kneel@ANYTHING, carry, surface:any, sitPoolEdge@ANYTHING, carry, surface:any, stand@ANYTHING, carry, surface:any, Bathtub_Bubblebath@ANYTHING, carry, surface:any, hotTub_sit@ANYTHING, carry, surface:any, bathTub_TakeBath@ANYTHING, carry, surface:any, robotVacuum_sit@ANYTHING, carry, surface:any} entry spec: stand@None, carry sim location: Location(Transform(Vector3(276.894470, 151.460144, 321.687225), Quaternion(0.000000, 1.000000, 0.000000, -0.000000)), {284072162025069,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0) carry target location: Location(Transform(Vector3(-0.390625, 1.394531, 0.128904), Quaternion(0.000000, -0.222094, 0.000000, 0.975025)), None, joint_name_or_hash=None, parent=prototype_RetailCompatible:0x02840771a4041a3b, slot_hash=4029813440) ) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4003, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3959, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3852, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3635, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1485, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3333, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3124, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3186, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2675, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2853, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5517, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5381, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5174, in _generate_middle_handles RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge; carry target: object_Food_BowlFork_Multi:0x02840771a5731b02 interaction: running Put_Away_Item:65333 on object_Food_BowlFork_Multi:0x02840771a5731b02 (guaranteed) final constraint: ConstraintSet(...) dest spec: {standExclusive@ANYTHING, carry, surface:any, sitOnGround@ANYTHING, carry, surface:any, sit@ANYTHING, carry, surface:any, steamRoom_sit@ANYTHING, carry, surface:any, kneel@ANYTHING, carry, surface:any, sitPoolEdge@ANYTHING, carry, surface:any, stand@ANYTHING, carry, surface:any, Bathtub_Bubblebath@ANYTHING, carry, surface:any, hotTub_sit@ANYTHING, carry, surface:any, bathTub_TakeBath@ANYTHING, carry, surface:any, robotVacuum_sit@ANYTHING, carry, surface:any} entry spec: stand@None, carry sim location: Location(Transform(Vector3(276.894470, 151.460144, 321.687225), Quaternion(0.000000, 1.000000, 0.000000, -0.000000)), {284072162025069,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0) carry target location: Location(Transform(Vector3(-0.390625, 1.394531, 0.128904), Quaternion(0.000000, -0.222094, 0.000000, 0.975025)), None, joint_name_or_hash=None, parent=prototype_RetailCompatible:0x02840771a4041a3b, slot_hash=4029813440)



MC Command Center is spamming me with Last Exception Error Files Warnings and I'm scared it's gonna crash my game whilst playing.

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