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ladynakia's avatar
2 years ago

Cannot switch between worlds

 Since the update I built 4 apartments .last2 i built 4 units in each but after saving from map view they both register as having 1 unit  not 4.since if i change worlds 2 or 3 times the world wont load.this is the le i get. so i took out all mods,did a folder refresh,deleted cache files and it still does the same thing, I do have some copied worlds on this save so i tried a blank new save and it didnt do it there.but when did the first 2 apartments in the first world i had no problem unitl the last 2 that register all of the units

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>477ce5b60ff27062657693ea</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-11 04:53:34</createtime><buildsignature>Local.Unknown.Unknown.1.103.250.1020-1.300.000.174.Release</buildsignature><categoryid>(AS)widgets.GameEntry.Neighborhood.controls::NeighborhoodMap</categoryid><desyncid>477ce5b60ff27062657693ea</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference.&#13;&#10; at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/HighlightLotsEdit()&#13;&#10; at widgets.GameEntry.Neighborhood.controls::NeighborhoodMap/SetNeighborhoodMode()&#13;&#10; at olympus.core.widget::WidgetBase/Show()&#13;&#10; at olympus.io::CommunicationObject/DispatchToWidget()&#13;&#10; at olympus.io::CommunicationManager/DispatchStoredOnDemandMessages()&#13;&#10; at olympus.core::LayoutManager/OnDemandWidgetLoadComplete()&#13;&#10;rtim=46805&#13;&#10;Client Session Time: 25.42&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,82,0,5595&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4972, GUID: D7B78E66-D909-11CF-E060-59A8AEC2D235&#13; &#10;</desyncdata></report>
</root>

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