Forum Discussion
benjiu
8 years agoSeasoned Ace
"Terra;c-16147385" wrote:"Livin in Sim;c-16147131" wrote:
:astonished: Oh, this is wonderful! The tombstone on lots where a housed Sim dies when the lot is not active--this is a huge improvement! Why was this not mentioned in the Patch Notes?! That's OK, I forgive you. :* 575 Sim count, whooop whooop!!
And the Notification about leaving town, wow, that's cool, even tho I will still keep MCCC in charge of culling. o:) Could this possibly mean that we will also get a Notification about Sims dying, so we can book on over to the lot before the timer on the tombstone for culling the ghost runs out? How long does the timer run, @SimGuruNick? (Wonders if we will get a Notif that a Sim in a non active household is about to die?)
Oooh, I'd also like to know how long the timer runs!
In case you're not aware Livin in Sim, you can set up MCC to notify you when inactive Sims die. It would be great if we got a notification like in TS3 when someone was about to die.
I'm a little confused about how the population cap works now in vanilla because 575 is not one of the options in the culling management setup. (I will never use vanilla myself but am curious on behalf of players who don't use mods!)
The population cap at 575 is when the game will delete Sims
The culling cap you can choose is how many protected Sims you want
If you have less than 575 protected Sims, you'll have your protected Sims and the rest for townies, NPCs, etc
If you have more than 575 protected Sims (so basically you have chosen the Unlimited option and you've got a really really powerful computer), you'll have your protected Sims, and the townies, NPCs will get culled all the time.
The townies, NPCs who aren't favorites have a bit less going on simulation wise than favorite Sims so choosing a lower cap will help with performance, even if you have lots of townies.