Custom CAS sliders aren't working after the new update ...
My CAS sliders aren't working after this 6/14/2022 update. I tried many ways to fix this - I deleted all my sliders and redownloaded them, enabled CC and script mods, and even downloaded 2 software to check for any broken CC. All my CC is fine it seems. And individually taking out CC to see which one is broken is really not an option, I have 1225 custom content. It's so frustrating because I relied on my custom sliders so hard. Someone said to delete the cache, but I think it made it worse. What do I do now?
Same here, I've tried redownloading and getting rid of other sliders to see if they're conflicting but it seems to be the new update that's broken them. I also did a full game repair and still my hip slider from Luumia still wasn't working, which is one I use religiously. I hope the modders can fix this soon :/
@snipergirl2003 I've seen unconfirmed reports that all of Luumia's sliders are currently broken. The SimsVIP mods tracker is still showing their status as "unknown". There is a potential batch fix in work, but the modder needs to see if it's compatible with the werewolf form. For now, just hang tight and keep your fingers crossed. Keep checking on Luumia's site for updates or check the Broken/Update Mods & CC thread on the Sims Forum. If an update becomes available, they'll likely post a link there.
@soulintwo@snipergirl2003 Yes, Cmar did update their slider mods on Mod the Sims. I have them in my game and they seem to be working fine with the current game patch (June 15, 2022).
I have several older slider mods where the creators appear to be no longer active. I used Cmar's TS4SliderConverter to try to fix those older slider mods. The fixed versions seem to be working again. I don't have any slider mods by Luumia but perhaps the TS4SliderConverter can fix them as well. I can't post a link on here but you can find the TS4SliderConverter on Mod the Sims. It shows up under CmarNYC. It's very easy to use and it does not change your original mod, it just creates a fixed copy that should be compatible with the current patch.
They still appear in the mod menu when you start the game, but they just don't work in game. Why would this happen after just a normal, mandatory update?
Unfortunately, it's just a thing that some mods break after every patch. Slider mods, skin details, some alpha hairs, etc. were hit hard by this particular patch because they're somehow conflicting with things that they added for werewolves. This is, alas, normal and the price we pay for using mods and CC.
Watch your favorite creators' patreons, web sites, twitters, discords, etc., for updates and cross your fingers.
@TheLittleIdot Updates can include any number of needed or helpful adjustments to the game code... including fixes. It's important to do the updates because of this. However, CC and Mods are not made by EA. Most of the more responsible and helpful makers of CC and Mods will prepare updates to their CC/Mod that adjusts for ways in which their CC/Mod was broken/effected by a patch/update of the game. I would recommend that you check the creator's websites and see if any of them have updates. They may also have something like a posted notice that they are aware of 'such-and-such' issue and that they are preparing an update to address it or something to that effect.
If you have too many to check them all, or if you don't see any notices from the creators about updates/breaks in function, you can troubleshoot the game to find out which Mod(s)/CC ie/are causing the issue for you, then you can remove that Mod/CC from your game for now and let the creator(s) know about the issue and wait to see if they prepare an update to fix it.
How to troubleshoot to find what Mod/CC(s) is causing the issue, if that it the cause of your issue:
Try moving the Mods folder from your "The Sims 4" folder [Documents > Electronic Arts > The Sims 4] to your desktop (save it for reference) and delete the localthumbcache.package file in your “The Sims 4” folder. Then check in a new game save to see if this issue is still occurring. You can test without saving in order to identify which CC/Mods are causing the issue, then remove or add updated version(s) of the Mod/CC causing the issue.
Edit: Oops... sorry, @xochiquetzl_xkvn ...we must have been preparing our responses at the same time, as when I posted mine I could then see that you had also posted. I apologize for any repeats of info! 🤭
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