simsontherope
9 years agoNew Spectator
Getting rid of those autonomous relationships forming across my neighborhood.
A cougar secret agent forming an amazing friendship with some random kid.
A nice looking young men developping two new crushes out of nowhere, including one with an elderly lady.
A married girl being suddenly in love with a second man.
If you are a rotational player, I'm pretty sure you faced these kind of awkward surprises when switching your active family.
I was consequently wondering if there was a way to erase, or at least reduce the importance (I mean, if my secret agent become an acquaintance with a random child, that's okay, I like my sims meeting new people) of those newly generated relationships ?
From my observation, I have the feeling those relationships are created when two sims interact for the first time in the world when both of them are unplayed. So it might be caused either by a specific interaction unplayed sims have with each other, or a different outcome for interactions when Sims are not played.
I know it will be hard to create a mod for that, but as I created a full neighborhood I'm playing, I'm very tired of that and I really want to find a way to avoid being forced to look through every relationships when I'm playing another family.
So here is the start of a reflexion. If I can manage to find the origin of those relationships, I might be able to know which files to alter to change this.
Any observations on that phenomenon, or informations about the causes can be helpful.
Thanks in advance
(And sorry for my english)
A nice looking young men developping two new crushes out of nowhere, including one with an elderly lady.
A married girl being suddenly in love with a second man.
If you are a rotational player, I'm pretty sure you faced these kind of awkward surprises when switching your active family.
I was consequently wondering if there was a way to erase, or at least reduce the importance (I mean, if my secret agent become an acquaintance with a random child, that's okay, I like my sims meeting new people) of those newly generated relationships ?
From my observation, I have the feeling those relationships are created when two sims interact for the first time in the world when both of them are unplayed. So it might be caused either by a specific interaction unplayed sims have with each other, or a different outcome for interactions when Sims are not played.
I know it will be hard to create a mod for that, but as I created a full neighborhood I'm playing, I'm very tired of that and I really want to find a way to avoid being forced to look through every relationships when I'm playing another family.
So here is the start of a reflexion. If I can manage to find the origin of those relationships, I might be able to know which files to alter to change this.
Any observations on that phenomenon, or informations about the causes can be helpful.
Thanks in advance
(And sorry for my english)