Forum Discussion
7 years ago
I have no clue anymore. I cleaned out my mods, so I don't know what it could possibly be. Please help.
2
19ca3ae632ad95b75bf0ede8
desync
ea.maxis.sims4_64.15.pc
2018-11-17 20:56:30
Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release
state.py:3143
19ca3ae632ad95b75bf0ede8
Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'state_value_active')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid
AttributeError: 'NoneType' object has no attribute 'state_value_active'
rtim=0
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 765, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 786, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2559, in callback
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2659, in set_state_from_stat
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2402, in set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2478, in _trigger_on_state_changed
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3155, in trigger_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 3143, in is_trigger_state_valid
AttributeError: 'NoneType' object has no attribute 'state_value_active'
rtim=0