9 years ago
How do bar objects know to spawn a Mixologist?
Just for fun, I wanted to see if I could clone a bar (the flaming tiki bar from the TS4 collector's edition), and make it staffed by the Grim Reaper, instead of a Mixologist.
But I'm having trouble finding exactly how this works. I can only assume the bar points to the "bartender_bar" situation_job xml file SOMEHOW, but I can't figure out where that is, and how I would get it to point to "GrimReaper" instead.
Any ideas?
But I'm having trouble finding exactly how this works. I can only assume the bar points to the "bartender_bar" situation_job xml file SOMEHOW, but I can't figure out where that is, and how I would get it to point to "GrimReaper" instead.
Any ideas?