7 years ago
I have a few questions about the Audio Configuration (fd04e3be) type...
@SimGuruModSquad, I was wondering if you could answer my two questions.
1. On animation clips, where in the Audio Configuration file it references does it trigger the jaw lipsync? I believe it's the "vo" at the start, indicating that the sound effect is a voice clip, and should be lipflapped.
2. How are the instance ids calculated for voice acting audio ("vo") configurations? For non-voice sound effects, they're definitely a hash of the sound effect name.
For example, in the game files.
blossomfestival_t_throwpetals_fail when hashed, is equal to 0B3D16D1E98A8286.
However, for voice acting, it seems that it's hashed differently, as
1. On animation clips, where in the Audio Configuration file it references does it trigger the jaw lipsync? I believe it's the "vo" at the start, indicating that the sound effect is a voice clip, and should be lipflapped.
2. How are the instance ids calculated for voice acting audio ("vo") configurations? For non-voice sound effects, they're definitely a hash of the sound effect name.
For example, in the game files.
0B3D16D1E98A8286 blossomfestival_t_throwpetals_fail
blossomfestival_t_throwpetals_fail when hashed, is equal to 0B3D16D1E98A8286.
However, for voice acting, it seems that it's hashed differently, as
vo_mentor_cook_recommendspiceshould definitely hash to
845D937AE2C53442, however, it doesn't, and there are no audio configuration files matching those instances. My guess is that it's something like AGE_GENDER_VOICENUMBER_vo_mentor_cook_recommendspice or something like that.