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This happens to me, too, and it also mentions something about imaginary friend in the last exception. It only happens when I am exiting build mode form uninhabited lots.
I am having the same issue but its any time i enter build mode i get a last exception error its only in the one save where i played with the imaginary friends in the adventure awaits pack, mine says:
InGame\Gameplay\Scripts\Server\imaginary_friends\imaginary_friend_service.py", line 387, in on_build_buy_exit File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 636, in object_exists_in_household_inventory TypeError: object_exists_in_household_inventory() argument 1 must be int
- luthienrising1 month agoHero+
MiraBeri Please test with an empty mods folder. If it's still an issue then, head to Bug Reports.
- MiraBeri1 month agoSeasoned Newcomer
yes, i tested with an empty mods folder, vanilla save the error persisted any time i entered build mode but thank you!
it said:
\InGame\Gameplay\Scripts\Server\routing\__init__.py", line 1151, in c_api_navmesh_fence_callback File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 1238, in buildbuy_session_end File "T:\InGame\Gameplay\Scripts\Server\imaginary_friends\imaginary_friend_service.py", line 387, in on_build_buy_exit File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 636, in object_exists_in_household_inventory TypeError: object_exists_in_household_inventory() argument 1 must be int, not Nonertim=0 Client Session Time: 23.33 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,735,0,6248 Modded: False
- luthienrising1 month agoHero+
MiraBeri Try a Game Repair. If the issue persists in your mod-free test save after that, head to Bug Reports.