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egwarhammer
11 years agoSeasoned Ace
"HarmonySims280;13738983" wrote:"egwarhammer;13738541" wrote:
Anybody been past a MC alarms triptime recently? How did it go?
I play with aging off so I have to wait a week. This is what it did after 3 days.Initializing alarms
* Created homeless household, Feliciano, containing 3 sim(s)
* Created homeless household, Forsythe, containing 3 sim(s)
* Created homeless household, Stapleton, containing 3 sim(s)
* Created homeless household, Pritchard, containing 3 sim(s)
* Created homeless household, Copeland, containing 3 sim(s)
* Created homeless household, Edmondson, containing 3 sim(s)
******************************************************
Running alarms for Days.MONDAY (1)
* Created homeless household, Vela, containing 1 sim(s)
******************************************************
Running alarms for Days.TUESDAY (2)
Employed 28 Sims
I have it set to bypass my played Sims. I purposely only played 4 households and left all the others alone. It went and changed some of their careers which kind of annoyed me a little.
Wait, run that by me again. What exactly changed that bothered you? Played/unplayed, stuff like that. Settings? Gimme MOAR! :smiley:
If it's careers-related, I haven't played long enough (my 2 don't even have jobs yet, but I'll fix THAT), we need to figure out what mc does and what the game's new gig does (IF the patch works as intended... their initial careers launch certainly didn't and hasn't since, and their one shot at the incest bug didn't cut it, either... I'm skeptical). And maybe how well they play together. I just haven't seen it yet.
Which is why I said... TELL ME!
Besides, I like talking about games, too. <3
(My thread... we play this mod in our game... I see no reason we can't talk about both here.)
I was so not thrilled with my first run for Mon AM (midnight Sunday, confuses me, vampire shift is bad enough for that already), I decided to keep the file, but reload another earlier one (about 10pm, I wanted a little lead-in time) and go for round 2. It wasn't going to do a lot, first night, but I did expect more than I saw from the pregnancy/marriage part. Maybe none of them just know anybody new yet. Day one is barely in the books. I've only played my 2.
And I wanted to mention one thing you said because I thought that too... it's only the move in thing that just triggers weekly (for everybody, regardless of lifespan)... there should be *something* happening every night, if you have all the parts installed. I remember thinking all my stuff just happened on Saturday, when I first got it.
If you haven't seen it, go to the mod page and hit the Weekly Scheduled Alarms button below the module descriptions. I screenshotted it so I'd have it handy on my desktop. VERY nice table of what fires off each night.
http://modthesims.info/download.php?t=551680 (it's in my sig but << easy button)
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