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6 years ago
@aldavor that would be a fun addition too! I'll make a note. :] I'm also thinking that most drinks, if they don't already have an assigned mood (Cupid Juice = Flirty), run through a random list of moods, or just provide a boost to whatever is the strongest moodlet you have at the time. Or depending on Sim traits (already in game). Like hot head would like become an angry drunk, romantic Sims get more flirty, kleptos get confident (to steal/boost charisma) etc.
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