Hi @Triplis,
Clip Events (aka xevts) are manually added by animators on a per animation basis. There are some clip event IDs that are standardized by convention but they can also be somewhat arbitrary. You can't assume they are firing consistently across all interactions since they are just added as needed, which is likely why your guessing approach is unfortunately not working.
Clip Events are defined in the clip resource (documented
here, see ClipEventType:SCRIPT). This resource also contains the name of the clip, so if there's a particular interaction’s animation you are interested in you may be able to reverse engineer what animation clips are playing based on the name, and then what script events are firing. Although just looking at what events gameplay tuning is listening for may be easier. Also, it would be possible to add your own script events to the clip resource, might be a bit tricky since afaik there aren’t a lot of community animation tools, but doable.
Hope that helps,
SGMS