10 years ago
Performance question
A question for the Guru folks: When I have two objects ‒ a large and a small one ‒ that can use the same textures, what is more efficient, performance-wise: mapping them both to the same textures, or making a separate set of small versions for the small object?
For example, assume a sofa and a living chair that are each being used about the same number of times in a lot.
For example, assume a sofa and a living chair that are each being used about the same number of times in a lot.