10 years ago
Playing Custom Animations
I want to create a new animation for use in a custom interaction, but the game doesn't seem to recognize my custom animations. I tried referencing the animation by its clip name in the ASM file, but nothing happens. I then tried creating an exact duplicate of an existing animation that I knew worked with the ASM file, changing only the clip name and the instance ID, but the game didn't recognize that either.
Just to be clear, I'm referencing the clip name in this bit code: controller="@ClipController(clip=MyCustomAnimation, loop_count=#1)"
How do I tell the game to associate "MyCustomAnimation" with my animation instance? Any help would be appreciated!
Just to be clear, I'm referencing the clip name in this bit code: controller="@ClipController(clip=MyCustomAnimation, loop_count=#1)"
How do I tell the game to associate "MyCustomAnimation" with my animation instance? Any help would be appreciated!