9 years ago
Problems with Role Autonomy since the Patch [Update]
I have these Sim roles on the lot using the Zone Director system:
Before the patch, these were all working perfectly. When the lot loaded, all the Sims spawned at their appropriate positions, and performed their assigned tasks.
However, the patch seems to have broke it and caused two major problems:
Is there any changes to role autonomy that I should know about? How can I get NPCs to obey their anchor tags again, and how can I get Sims in roles without an autonomy_ping to spawn outside?
I had tested the mod just before the patch, and hadn't updated it before testing after, so I know it's not caused by something I accidentally changed.
@SimGuruModSquad @SimGuruEugi
UPDATE:
I've figured out that the problem is due to a small change made to the buff resource, changing "gameplay_effect_modifiers" to "gameplay_effect_modifier" and therefore causing only_scored_static_commodities and anchor tags to not work.
I'm glad I found out what was wrong with what I was working on, but that begs the questions of how many other mods are broken now.
- One Sim that obeys a specific static commodity using the only_scored_static_commodities buff tuning.
- A whole group of Sims that does the same, with a different interaction. This group is meant to spawn outside, and therefore didn't have an autonomy_ping setting in the role state.
- Two different staff Sims that are anchored to two different tags using the anchor buff tuning.
- A Janitor and a Caterer (who are restricted by only_scored_static_commodities to avoid disrupting the other Sims on the lot by starting random conversations).
Before the patch, these were all working perfectly. When the lot loaded, all the Sims spawned at their appropriate positions, and performed their assigned tasks.
However, the patch seems to have broke it and caused two major problems:
- Roles without an autonomy_ping will spawn on the lot doing a completely random interaction, even ignoring only_scored_static_commodities tuning. This was fixable by assigning an autonomy_ping, but since the game only spawns a limited number of Sims (and the lot has over 10 Sims), it results in more important NPCs spawning outside. The NPCs do go and attend their roles, but it's a nuisance.
- The other problem I was not able to fix is that Sims aren't obeying anchor tags at all, whereas previously they obeyed them flawlessly.
Is there any changes to role autonomy that I should know about? How can I get NPCs to obey their anchor tags again, and how can I get Sims in roles without an autonomy_ping to spawn outside?
I had tested the mod just before the patch, and hadn't updated it before testing after, so I know it's not caused by something I accidentally changed.
@SimGuruModSquad @SimGuruEugi
UPDATE:
I've figured out that the problem is due to a small change made to the buff resource, changing "gameplay_effect_modifiers" to "gameplay_effect_modifier" and therefore causing only_scored_static_commodities and anchor tags to not work.
I'm glad I found out what was wrong with what I was working on, but that begs the questions of how many other mods are broken now.