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6 years ago
If you're using the same mesh, you simply add a new 'swatch' for each texture. I'd strongly suggest this be the very last thing you do on your mod, making sure that all the relevant information for the base swatch/texture ObjectDefinition and ObjectData is fully and correctly completed, otherwise once you have multiple textures/swatches, you'll have to complete each one by one which can be a pain.
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