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Tokfarbrorn2
10 years agoRising Newcomer
Been trying to get the game to load my modified .precomp but it does not seem to be working. If i replace the original .repcomp in the game installation directory it works. Can it be confirmed that custom .precomp files are loaded if you modify the Resource.cfg like the example in the first post?
What I did was to create a copy of the "Counters" shader and named it "Counters2" and replaced the pixel shader with a custom one that makes all pixels purple. Changed the shader property in the material for a custom counter.
Object is purple when I replace the original .precomp, that would indicate that the custom shader is working correct. Placing it in the Mods/shadermod folder just like the first post here suggest, gives me a shader error. (red pulsating mesh).
regards
Micke Sundberg
What I did was to create a copy of the "Counters" shader and named it "Counters2" and replaced the pixel shader with a custom one that makes all pixels purple. Changed the shader property in the material for a custom counter.
Object is purple when I replace the original .precomp, that would indicate that the custom shader is working correct. Placing it in the Mods/shadermod folder just like the first post here suggest, gives me a shader error. (red pulsating mesh).
regards
Micke Sundberg
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