11 years ago
@SimGuruModSquad - Seams on seamless textures?
OK, so several of us over at MTS have been working on a rather irritating problem.
The issue is that, when two different wall/floor textures are placed side by side, it generates a seam, even if those textures line up.
It appears that less than a pixel of either side of the panel/tile is being applied to the opposing side.
We've tried many different approaches to solving this, and have come up empty:
Using different mipmap options, and even no mipmaps at all.
Using different image sizes (widths and heights).
Using different programs to export the DDS files (Gimp, Paint.net, Photoshop...)
Offsetting the textures by 1px in either direction.
Testing textures with AND without bumps/specs.
Using different CC tools (WallEz, Sims4Studio) and even making them by hand (S4PE and hex editing).
Copying the right/left most pixel over the opposing side, and even swapping them both.
Copying the right/left most pixel over the opposing side on to the texture next to it.
But none of these have solved the problem.
Which makes me believe that this is a bug within the game itself, and something we cannot fix.
If that is the case, are you geniuses planning on looking into this?
However, if I am wrong, and there is something we can do about this, could you ask your art department to tell us how?
Thanks in advance,
Snaitf
@SimGuruModSquad
Discussion: http://www.modthesims.info/showthread.php?t=539060
(Example Images)
http://i904.photobucket.com/albums/ac247/BakieProductions/The%20Sims%204/MTS%20problems/21-10-14_17-58_zps112284d2.png
http://i.imgur.com/10VZuUW.png
http://www.modyourpanties.com/hosting/62184_141019014804Seams.jpg
The issue is that, when two different wall/floor textures are placed side by side, it generates a seam, even if those textures line up.
It appears that less than a pixel of either side of the panel/tile is being applied to the opposing side.
We've tried many different approaches to solving this, and have come up empty:
Using different mipmap options, and even no mipmaps at all.
Using different image sizes (widths and heights).
Using different programs to export the DDS files (Gimp, Paint.net, Photoshop...)
Offsetting the textures by 1px in either direction.
Testing textures with AND without bumps/specs.
Using different CC tools (WallEz, Sims4Studio) and even making them by hand (S4PE and hex editing).
Copying the right/left most pixel over the opposing side, and even swapping them both.
Copying the right/left most pixel over the opposing side on to the texture next to it.
But none of these have solved the problem.
Which makes me believe that this is a bug within the game itself, and something we cannot fix.
If that is the case, are you geniuses planning on looking into this?
However, if I am wrong, and there is something we can do about this, could you ask your art department to tell us how?
Thanks in advance,
Snaitf
@SimGuruModSquad
Discussion: http://www.modthesims.info/showthread.php?t=539060
(Example Images)
http://i904.photobucket.com/albums/ac247/BakieProductions/The%20Sims%204/MTS%20problems/21-10-14_17-58_zps112284d2.png
http://i.imgur.com/10VZuUW.png
http://www.modyourpanties.com/hosting/62184_141019014804Seams.jpg