Forum Discussion
11 years ago
"SimGuruModSquad;12565380" wrote:
but when reloading happens it does not recreate already instantiated python objects, it just updates the code. So if the existing object somehow become incompatible with the new code, you will experience a lot of exceptions :)
That's not much different from not hotloading - and it was worse with the open world as you didn't really ever know whether one of the affected objects might have been in existence on another lot. Anyway, yeah if you reloaded the game with a code change you could still get exceptions. as the sims tried to continue to do something to your object that was no longer the right thing :D
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