Forum Discussion
11 years ago
It's a little difficult to say for certain exactly how useful it would be before digging into scripting seriously (still awaiting my copy here in the UK :D), but from general experience with game programming, I'd say that if ingame script reloading could be added as a console command or something similar, then it would see a lot of use.
I'm imagining, reloading the scripts, tweaking a few values, reloading again... and so on in a loop to get some effect exactly right. In the past I've used this kind of technique a lot for things that are very visual e.g. lighting. If that sort of tweaking is commonplace with customising stuff then the time savings versus rebooting the entire game quickly add up. Right now the kind of scripting/data mods I was pondering adding vary from probably well supported things; like adding new careers to more esoteric things like adding superpowers!
So, I would welcome such a feature - but without spending more time looking at the scripts, or knowing how much time investment it is on the Maxis end to add I can't guess at how 'worth doing' it is yet.
I'm imagining, reloading the scripts, tweaking a few values, reloading again... and so on in a loop to get some effect exactly right. In the past I've used this kind of technique a lot for things that are very visual e.g. lighting. If that sort of tweaking is commonplace with customising stuff then the time savings versus rebooting the entire game quickly add up. Right now the kind of scripting/data mods I was pondering adding vary from probably well supported things; like adding new careers to more esoteric things like adding superpowers!
So, I would welcome such a feature - but without spending more time looking at the scripts, or knowing how much time investment it is on the Maxis end to add I can't guess at how 'worth doing' it is yet.
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