Forum Discussion
I did and I'm still getting the issue sadly
Best is to delete the ones you have, then trigger the error and check if new ones are created.
If that is the case, please upload
Follow instructions here on how to upload: https://answers.ea.com/t5/Bug-Reports/INFORMATION-How-does-this-forum-work/m-p/3445427#M181737 (under Additional info)
- 2 years ago
I don't get a Last Exception when they reset, but I usually get one in the save start up (normally this causes nothing in game play so I ignore it, that and I have zero understanding of these types of files
But here it is
It actually creates two, one from MCC and one in normal game files so I don't know which one is needed the most (I'm not joking I have zero understanding of these types of files meaning) I tried to add the one that comes from my MCC into my packages folder but the website won't support it since it opens a browser
Spoiler<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:27:32</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>rundontjog.py:46</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Exception in <class 'sims4.tuning.instances.LotharihoeRunDontJogSnippet'>._tuning_loaded_callback. (AttributeError: 'NoneType' object has no attribute '_buffs') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 155, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 340, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 157, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 216, in _execute_gen File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_tuning_injector.py", line 22, in nisa_add_final_on_load_complete File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 615, in invoke_registered_callbacks_gen File "D:\lotharihoe\Sims 4 Python Script Workspace\My Script Mods\rundontjog\Scripts\rundontjog.py", line 48, in _tuning_loaded_callback File "D:\lotharihoe\Sims 4 Python Script Workspace\My Script Mods\rundontjog\Scripts\rundontjog.py", line 46, in add_buffs_to_roles AttributeError: 'NoneType' object has no attribute '_buffs'rtim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:40:20</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>part.py:266</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at 0x00007FF4A73897A0>, args: (734950120758314964, 312738137064538596, {A33113DAB6E07D4,1,World}, Transform(Vector3(152.093323, 160.153076, 202.654144), Quaternion(0.000000, -0.708656, 0.000000, 0.705554)), 0, (0, 0), 0), kwargs: {} KeyError('Unable to find joint b__subroot__9 on object_bedDoubleQA_02:0x045711adbf7301e4[8]') (KeyError: 'Unable to find joint b__subroot__9 on object_bedDoubleQA_02:0x045711adbf7301e4[8]') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 1181, in c_api_set_object_location_ex File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 356, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 411, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in on_owner_location_changed File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in get_joint_transform KeyError: 'Unable to find joint b__subroot__9 on object_bedDoubleQA_02:0x045711adbf7301e4[8]'rtim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:40:20</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>part.py:266</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at 0x00007FF4A73897A0>, args: (734950120758314964, 312738137065325029, {A33113DAB6E07D4,1,World}, Transform(Vector3(151.964172, 160.254639, 202.708267), Quaternion(0.000000, -0.708656, 0.000000, 0.705554)), 0, (0, 0), 0), kwargs: {} KeyError('Unable to find joint b__subroot__9 on object_bedDoubleQA_02:0x045711adbf7f01e5[8]') (KeyError: 'Unable to find joint b__subroot__9 on object_bedDoubleQA_02:0x045711adbf7f01e5[8]') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 1181, in c_api_set_object_location_ex File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 356, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 411, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in on_owner_location_changed File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in get_joint_transform KeyError: 'Unable to find joint b__subroot__9 on object_bedDoubleQA_02:0x045711adbf7f01e5[8]'rtim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:42:23</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>buff_component.py:216</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'apply_to_resolver') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File ".\WickedWhims_v176i\turbolib2\events\sims.py", line 135, in _turbolib_sim_startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2987, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 216, in on_sim_ready_to_simulate File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1435, in on_sim_ready_to_simulateAttributeError: 'NoneType' object has no attribute 'apply_to_resolver'rtim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:44:38</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v176i\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1350, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 708, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 912, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:44:48</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v176i\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1350, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 708, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 912, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:44:52</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v176i\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1350, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 708, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 912, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:45:20</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v176i\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1350, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 708, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 912, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:45:27</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v176i\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1350, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 708, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 912, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
<report><version>2</version><sessionid>312c70c60f4d5246530201b</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-18 14:45:33</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>312c70c60f4d5246530201b</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v176i\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1350, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 708, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 912, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 984, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 180.79 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,43,0,5556 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Plus Graphics igdumdim64.dll 30.0.100.9864, GUID: D7B78E66-C912-11CF-7B55-3630A8C2D335 </desyncdata></report>
</root>- luthienrising2 years agoHero+
Hi @zouragirl12. Most of what's listed there are the kind of errors the game generates when Sims are having a hard time moving through the space they're in, but you also have a mod referenced there, so they haven't actually been removed. Try a true vanilla test of your game:
Exit Sims 4 then drag your Mods folder to your desktop. Then delete the file called localthumbcache from Document > Electronic Arts > The Sims 4. If you think you might accidentally forget to exit without saving after testing, copy your Saves folder to your desktop too, to back it up. Now open Sims 4 and see if you still have the problem.
I'll ad to this to make sure you don't have anything like iCloud or OneDrive syncing your Sims folders.
- 2 years ago
I unfortunately don't have that much storage on my laptop to move my mods folder to desktop (Sims 4 literally rivals with base game Fallout 4 of storage that I have to uninstall one to play the other), and unfortunately I don't have a hard drive to transfer files to
I'll try to though
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- 2 hours ago